Available to hire
Hi, I’m Jeffrey Baughman, a Look Development Artist specializing in surfacing, shading, and lighting for photorealistic and stylized assets. I craft textures and materials using Maya, ZBrush, Substance Painter, Mari, Arnold, and Unreal Engine to bring ideas to life.
I collaborate closely with modeling, rigging, and lighting teams to maintain visual consistency and technical accuracy across pipelines. My focus is realism, storytelling, and efficient workflows that support production goals.
Experience Level
Work Experience
Look Development Artist (Academic Experience) at Full Sail University
October 1, 2025 - October 15, 2025Developed photorealistic props, characters, and environments in Maya and ZBrush, textured in Substance Painter, and rendered with Arnold. Created shader networks and lighting setups that achieved cinematic-quality visuals for class productions. Collaborative team-based projects simulating real studio pipelines, ensuring consistent look and feel across assets.
Education
Bachelor of Science in Computer Animation (B.S.) at Full Sail University
June 1, 2023 - October 1, 2025Qualifications
Industry Experience
Media & Entertainment, Professional Services
Experience Level
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