I am a creative lead and digital motion designer with extensive experience and success across film, advertising, and live events. I specialize in producing innovative animation, visual effects, and immersive media works. I also lead creative teams and mentor emerging talent. I am passionate about storytelling and leveraging cutting-edge AI tools to streamline design production workflows. Throughout my career, I've developed reusable design templates, taught digital art courses, and contributed to various award-winning media projects.

Jeff Bedrick

I am a creative lead and digital motion designer with extensive experience and success across film, advertising, and live events. I specialize in producing innovative animation, visual effects, and immersive media works. I also lead creative teams and mentor emerging talent. I am passionate about storytelling and leveraging cutting-edge AI tools to streamline design production workflows. Throughout my career, I've developed reusable design templates, taught digital art courses, and contributed to various award-winning media projects.

Available to hire

I am a creative lead and digital motion designer with extensive experience and success across film, advertising, and live events. I specialize in producing innovative animation, visual effects, and immersive media works. I also lead creative teams and mentor emerging talent.

I am passionate about storytelling and leveraging cutting-edge AI tools to streamline design production workflows. Throughout my career, I’ve developed reusable design templates, taught digital art courses, and contributed to various award-winning media projects.

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Work Experience

Motion Graphics and Interactive Design Lead at AppLovin
September 1, 2018 - October 31, 2024
Led creation of data-driven design ads for mobile apps and e-commerce with formats including animated/live-action video, interactive playable ads, and static graphics. Initiated and led a Summer Design College Internship Program to nurture emerging talent. Managed a global team of design contractors, overseeing budgets and project delivery. Developed reusable design templates and documentation to improve workflows and efficiency. Researched and integrated AI tools for generating images, videos, audio, and text to enhance productivity. Delivered internal presentations on creative techniques and storytelling principles in advertising.
Instructor at Academy of Art University, San Francisco, CA
September 1, 2008 - January 31, 2021
Authored and taught curriculum in matte painting, motion graphics, and digital illustration for live and online multimedia courses. Produced engaging video instructional materials using Camtasia Studio and After Effects. Mentored university design students in conceptual and technical aspects of digital visual media.
Animation & Visual Effects Artist (Freelance & Contract) at Freelance & Contract
January 1, 1998 - June 7, 2024
Provided animation and title design for award-winning short films. Directed music videos for an international musician. Created concept art, animatics, motion graphics, and CGI effects for film and TV productions. Worked as animator and production artist for multiple animated features and commercials. Designed 360° immersive animated projection experiences for events.
Art Director & Animator for Games at Oberon Media, Seattle, WA
January 1, 2004 - December 31, 2005
Directed art and animation for multiple popular computer games, collaborating with teams to deliver engaging and visually rich gaming experiences.
Digital Matte Painter at DreamWorks/PDI
January 1, 2003 - December 31, 2003
Created digital background art for Shrek 2.
Research Consultant at Stanford Creative Ignition Lab, Palo Alto/SF
October 1, 2015 - November 30, 2015
Researched and tested Autodesk’s Memento 3D scanning software. Created training videos and delivered final live reports for Autodesk.
Motion Graphics and Interactive Design Lead at AppLovin
October 31, 2024 - July 9, 2025
Created data-driven design ads for mobile apps and e-commerce across various formats including animated/live-action video, interactive playable ads, and static graphics. Initiated and led a Summer Design College Internship Program to mentor new talent. Managed a global team of design contractors with oversight on budgets and timely project delivery. Developed reusable design templates and documentation to streamline workflows and enhance efficiency. Researched and integrated AI tools for generating images, videos, audio, and text to boost productivity. Designed and delivered internal presentations on creative techniques and storytelling in advertising.
Instructor at Academy of Art University, San Francisco, CA
January 31, 2021 - July 9, 2025
Authored and taught curriculum in matte painting, motion graphics, and digital illustration for both live and online multimedia courses. Produced engaging video instructional materials using Camtasia Studio and After Effects. Mentored university design students in both conceptual and technical aspects of digital visual media.
Art Director & Animator for Games at Oberon Media, Seattle, WA
December 31, 2005 - July 9, 2025
Directed art and animation for multiple popular computer games, collaborating closely with teams to deliver engaging and visually rich gaming experiences.
Digital Matte Painter at DreamWorks/PDI
December 31, 2003 - July 9, 2025
Created digital background art for the major motion picture Shrek 2.
Research Consultant at Stanford Creative Ignition Lab, Palo Alto/SF
November 30, 2015 - July 9, 2025
Researched and tested Autodesk’s Memento 3D scanning software. Created training videos and delivered final live reports for Autodesk.
Motion Graphics and Interactive Design Lead at AppLovin
October 31, 2024 - September 3, 2025
Led creation of data-driven design ads for mobile apps and e-commerce using animated/live-action video, interactive playable ads, and static graphics. Initiated and managed a Summer Design College Internship Program to develop new talent. Oversaw a global team of design contractors managing budgets and ensuring timely delivery. Developed reusable design templates and comprehensive documentation to streamline workflows. Researched and integrated AI tools for enhanced productivity, and delivered internal presentations on storytelling principles in advertising.
Instructor at Academy of Art University, San Francisco, CA
January 31, 2021 - September 3, 2025
Authored and taught curriculum in matte painting, motion graphics, and digital illustration for live and online courses. Produced engaging instructional materials using Camtasia Studio and After Effects. Mentored university design students on conceptual and technical aspects of digital visual media.
Art Director & Animator for Games at Oberon Media, Seattle, WA
December 31, 2005 - September 3, 2025
Directed art and animation for multiple popular computer games. Collaborated with development teams to create visually rich and engaging gaming content.
Freelance Game Artist at Various Studios
December 31, 2015 - September 3, 2025
Contract design work for leading studios including Radical Entertainment, Naughty Dog, EA, PF Magic, iWin, Prolific Publishing, and Present Creative.
Digital Matte Painter at DreamWorks/PDI
December 31, 2003 - September 3, 2025
Created digital background art for the feature film Shrek 2.
Research Consultant at Stanford Creative Ignition Lab, Palo Alto/SF
November 30, 2015 - September 3, 2025
Researched and tested Autodesk’s Memento 3D scanning software. Created training videos and delivered final live reports for Autodesk.

Education

Bachelor's at San Francisco State University
January 1, 1983 - January 1, 1983
Bachelor's Degree at San Francisco State University
January 1, 1983 - July 9, 2025
Instructor of digital art courses at San Francisco Academy of Art University
September 1, 2008 - January 31, 2021
Studies in Cinematography and Animation at San Francisco State University
January 1, 1983 - September 3, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services