Hello, I’m Jens! I make music for stylized and anime games. With strong melodies and emotion, I make music players remember. My credits include BastionOS (2026 Tower Defense), Psycho-Kin (2026 Puzzle Shooter), FUNKYHEART (2025 3D Platformer), Crescent Overload (TBA 3D Platformer), and more.

Jens Vide

Hello, I’m Jens! I make music for stylized and anime games. With strong melodies and emotion, I make music players remember. My credits include BastionOS (2026 Tower Defense), Psycho-Kin (2026 Puzzle Shooter), FUNKYHEART (2025 3D Platformer), Crescent Overload (TBA 3D Platformer), and more.

Available to hire

Hello, I’m Jens!

I make music for stylized and anime games. With strong melodies and emotion, I make music players remember.

My credits include BastionOS (2026 Tower Defense), Psycho-Kin (2026 Puzzle Shooter), FUNKYHEART (2025 3D Platformer), Crescent Overload (TBA 3D Platformer), and more.

See more

Language

English
Fluent
Swedish
Fluent
Japanese
Intermediate
French
Intermediate

Work Experience

Music Composer at Feral Paw
January 1, 2026 - May 1, 2026
Developed a technological, cyber-styled soundtrack featuring soft synth arrangements and catchy beats to enhance player focus and relaxation during tower defense gameplay.
Music Composer at FlyAway Studios
January 1, 2025 - December 31, 2025
Composed an intense, psychedelic soundtrack rooted in dark synth and psychedelic rock.
Music Composer at juicce
January 1, 2025 - December 31, 2025
Produced a varied 3D platformer soundtrack ranging from upbeat field themes to heavy, surreal drum and bass, focusing on high energy and vibiness to complement character movement.
Music Composer at trying to code
January 1, 2025 - December 31, 2025
Created heavily atmospheric desert biome and boss encounter music, utilizing specialized guitar techniques and Middle-Eastern string instrumentation to evoke a gritty, sandy environment.
Music Composer at Shahine Rachidi, Liam Valty
January 1, 2024 - December 31, 2024
Composed long, trance-inducing tracks inspired by techno, garage, and house with rock elements to facilitate a 'state of flow' for an endless runner experience.
Music Composer at Shahine Rachidi, Liam Valty
January 1, 2024 - December 31, 2024
Developed a catchy, melodramatic soundtrack for Babel Adventure (2024). The music is inspired by classic Nintendo aesthetics and drum and bass, achieving a Kirby-style feel with a darker emotional undertone.

Education

Bachelor of Music Production at Ingesund College of Music
September 1, 2021 - June 6, 2024
Studied all aspects of music production, including composition, recording, and mixing.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper BastionOS (2026) by Feral Paw

    For this technological tower defense game, I made soft synth music with a catchy beat. The music is meant to fit the cyber style of the game, and get the player relaxed into the game.
    Listen to the theme “Crystal Grass” here:

    paper Psycho-Kin (2025) by FlyAway Studios

    The songs I made for tactical shooter Psycho-Kin reflect the game’s intense gameplay as well as its psychedelic feel. The music is rooted in the dark synth genre, with a touch of psychedelic rock.
    The idea for the song “The Swirl” came in a dream, fittingly!
    For this game I also took on the alias “Bleachdrinker” to fit the music style, ha.
    You can listen to my songs from the game here:

    paper FUNKYHEART (2025) by juicce

    My music for 3D platformer FUNKYHEART has catchiness and vibyness at its heart. The music is varied, ranging from upbeat field themes to heavy surreal drum and bass.
    Listen to my music here:

    paper Shadow Walker (2025) by trying to code

    I made the music for Shadow Walker’s desert biome and boss. The music is heavily atmospheric with a sandy sound… I made my guitar sound like a middle eastern string instrument for these songs!
    You can listen to my songs from the game here:

    paper SHRIMP GAME (TBA) by GasGod Games

    For this game, I made stylish drum and bass to fit the multiplayer matches, as well as soft ambient music for underwater exploration. I focused on using instruments that sound watery.
    You can listen to my songs from the game here:

    paper ENDHELL (2024) by Shahine Rachidi, Liam Valty

    ENDHELL is an endless runnner set in hell, so I made its music inspired by trance-inducing electronic genres like techno, garage, and house. The music has a slight rock sound as well, to fit the game’s aesthetic.
    I made the songs long and trace-inducing to get the player in a state of flow as they play run after run in ENDHELL.
    You can listen to the soundtrack here:

    paper Babel Adventure (2024) by Shahine Rachidi, Liam Valty

    For this surreal platfomer, I made catchy atmospheric music inspired by Nintendo game music and Drum and Bass.
    The developer’s request for the music was “Kirby with a melodramatic feel”, and I think the song “Final Descent” fits that description especially well!
    You can listen to the soundtrack here:

Hire a Game Composer

We have the best game composer experts on Twine. Hire a game composer today.