Jens Vide

Available to hire

Hello, I’m Jens! I make music for stylized and anime games.

About

Hello, I’m Jens!

I make music for stylized and anime games. With strong melodies and emotion, I make music players remember.

My credits include BastionOS (2026 Tower Defense), Psycho-Kin (2026 Puzzle Shooter), FUNKYHEART (2025 3D Platformer), Crescent Overload (TBA 3D Platformer), and more.

  • Joined May 2026

Languages

  • EnglishFluent
  • SwedishFluent
  • JapaneseIntermediate
  • FrenchIntermediate

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 7

For this technological tower defense game, I made soft synth music with a catchy beat. The music is meant to fit the cyber style of the game, and get the player relaxed into the game.
Listen to the theme “Crystal Grass” here:

The songs I made for tactical shooter Psycho-Kin reflect the game’s intense gameplay as well as its psychedelic feel. The music is rooted in the dark synth genre, with a touch of psychedelic rock.
The idea for the song “The Swirl” came in a dream, fittingly!
For this game I also took on the alias “Bleachdrinker” to fit the music style, ha.
You can listen to my songs from the game here:

My music for 3D platformer FUNKYHEART has catchiness and vibyness at its heart. The music is varied, ranging from upbeat field themes to heavy surreal drum and bass.
Listen to my music here:

I made the music for Shadow Walker’s desert biome and boss. The music is heavily atmospheric with a sandy sound… I made my guitar sound like a middle eastern string instrument for these songs!
You can listen to my songs from the game here:

For this game, I made stylish drum and bass to fit the multiplayer matches, as well as soft ambient music for underwater exploration. I focused on using instruments that sound watery.
You can listen to my songs from the game here:

ENDHELL is an endless runnner set in hell, so I made its music inspired by trance-inducing electronic genres like techno, garage, and house. The music has a slight rock sound as well, to fit the game’s aesthetic.
I made the songs long and trace-inducing to get the player in a state of flow as they play run after run in ENDHELL.
You can listen to the soundtrack here:

For this surreal platfomer, I made catchy atmospheric music inspired by Nintendo game music and Drum and Bass.
The developer’s request for the music was “Kirby with a melodramatic feel”, and I think the song “Final Descent” fits that description especially well!
You can listen to the soundtrack here:

Work experience· 6 roles

Music Composer · Feral PawJan 2026 – May 2026 · 5 mos

Developed a technological, cyber-styled soundtrack featuring soft synth arrangements and catchy beats to enhance player focus and relaxation during tower defense gameplay.

Music Composer · trying to codeJan 2025 – Dec 2025 · 1 yr

Created heavily atmospheric desert biome and boss encounter music, utilizing specialized guitar techniques and Middle-Eastern string instrumentation to evoke a gritty, sandy environment.

Music Composer · juicceJan 2025 – Dec 2025 · 1 yr

Produced a varied 3D platformer soundtrack ranging from upbeat field themes to heavy, surreal drum and bass, focusing on high energy and vibiness to complement character movement.

Music Composer · FlyAway StudiosJan 2025 – Dec 2025 · 1 yr
Music Composer · Shahine Rachidi, Liam ValtyJan 2024 – Dec 2024 · 1 yr
Music Composer · Shahine Rachidi, Liam ValtyJan 2024 – Dec 2024 · 1 yr

Education

Bachelor of Music Production · Ingesund College of Music2021 – 2024

Studied all aspects of music production, including composition, recording, and mixing.

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