I’m Jeremy Rice, a sound designer, composer, and multimedia artist based in Québec with 15+ years of experience creating immersive audio for games, advertising, and television. I build cohesive sound visions across the full pipeline—from original asset creation to complete implementation—using tools like Unity, Wwise, Foley, synth programming, and field or vocal recording. I also love storytelling and language: I’ve led narrative development and written in-game dialogue, directed voice talent for large character casts, and supported multilingual localization for French and Spanish versions. When I work on client projects, I bring end-to-end creativity as a writer, producer, and director—combining original music and thoughtful sound design with clear, engaging creative direction.

Jeremy Rice

I’m Jeremy Rice, a sound designer, composer, and multimedia artist based in Québec with 15+ years of experience creating immersive audio for games, advertising, and television. I build cohesive sound visions across the full pipeline—from original asset creation to complete implementation—using tools like Unity, Wwise, Foley, synth programming, and field or vocal recording. I also love storytelling and language: I’ve led narrative development and written in-game dialogue, directed voice talent for large character casts, and supported multilingual localization for French and Spanish versions. When I work on client projects, I bring end-to-end creativity as a writer, producer, and director—combining original music and thoughtful sound design with clear, engaging creative direction.

Available to hire

I’m Jeremy Rice, a sound designer, composer, and multimedia artist based in Québec with 15+ years of experience creating immersive audio for games, advertising, and television. I build cohesive sound visions across the full pipeline—from original asset creation to complete implementation—using tools like Unity, Wwise, Foley, synth programming, and field or vocal recording.

I also love storytelling and language: I’ve led narrative development and written in-game dialogue, directed voice talent for large character casts, and supported multilingual localization for French and Spanish versions. When I work on client projects, I bring end-to-end creativity as a writer, producer, and director—combining original music and thoughtful sound design with clear, engaging creative direction.

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Language

French
Fluent
English
Fluent

Work Experience

Lead Writer / Composer / Sound Designer at Carnegie Learning
June 30, 2025 - June 30, 2025
Composed original music and designed sound for gameplay, UI and cinematics on Mathstoria and Zorbit’s Math Adventure · Oversaw narrative development, defining story arcs, developing characters, and writing ingame dialogue · Spearheaded production of the intro cinematic for Mathstoria, creating storyboards and collaborating with artists to realize the vision · Directed voice talent for a cast of 40+ characters, collaborating with top-tier performers such as Rachel McFarlane (Family Guy), Patty Mattson (World of Warcraft) and Fryda Wolff (Apex Legends) · Built audio pipelines, managing assets and implementation processes · Oversaw localization for French, and Spanish versions of games · Voiced multiple characters, providing a wide range of voices for in-game dialogue
composer / sound designer / writer / director / illustrator / animator at R & R Productions
May 1, 2011 - Present
Self-employed production work spanning video, audio, and music creation. Provided end-to-end creative services including writing, music recording, video direction/editing, and animation/illustration. Delivered brand campaigns and advertising soundtracks for broadcast and social media, and created original music and sound design for commercial and awareness campaigns. Developed full animated advertising campaigns that included illustration, animation, and original score. Worked with a variety of client needs and genres, supporting concept through final delivery.
composer / sound designer / writer at Best Boy Entertainment
November 1, 2008 - February 1, 2014
Composed music, designed sound, and edited video, while also developing screenplays for original television series. Contributed to music and audio work supporting multiple series, combining creative writing with production-focused audio and video editing.
Video Editor at Memorial University
August 31, 2008 - August 31, 2008
Edited video content for distance learning programs.

Education

Bachelor of Arts (Media Production) at Toronto Metropolitan University
September 1, 1998 - May 1, 2002
Diploma in Video Production at Lawrence College
September 1, 1996 - May 1, 1997

Qualifications

Drone Pilot Certificate – basic operations
January 11, 2030 - November 10, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Non-Profit Organization, Other