Hi, I’m Jerom Jiju. I’m a Unity game developer specializing in C# gameplay programming and system-driven 2D game development. I enjoy building responsive, scalable mechanics like obstacle spawning, score-based difficulty scaling, and clean game-state management to create engaging player experiences. Beyond gameplay, I bring backend experience with Supabase and SQL Server to support online leaderboards and persistent data. I’m excited to collaborate with a team and contribute to delivering polished features, and I’m seeking junior or entry-level gameplay programmer roles to grow and make an impact.

Jerom Jiju

Hi, I’m Jerom Jiju. I’m a Unity game developer specializing in C# gameplay programming and system-driven 2D game development. I enjoy building responsive, scalable mechanics like obstacle spawning, score-based difficulty scaling, and clean game-state management to create engaging player experiences. Beyond gameplay, I bring backend experience with Supabase and SQL Server to support online leaderboards and persistent data. I’m excited to collaborate with a team and contribute to delivering polished features, and I’m seeking junior or entry-level gameplay programmer roles to grow and make an impact.

Available to hire

Hi, I’m Jerom Jiju. I’m a Unity game developer specializing in C# gameplay programming and system-driven 2D game development. I enjoy building responsive, scalable mechanics like obstacle spawning, score-based difficulty scaling, and clean game-state management to create engaging player experiences.

Beyond gameplay, I bring backend experience with Supabase and SQL Server to support online leaderboards and persistent data. I’m excited to collaborate with a team and contribute to delivering polished features, and I’m seeking junior or entry-level gameplay programmer roles to grow and make an impact.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Intermediate

Work Experience

Game Developer at Tower 11 (Self-Directed Project)
January 1, 2025 - Present
Developed a 2D arcade survival game with dynamic gameplay systems and real-time difficulty scaling. Implemented obstacle and projectile spawning with score-based progression. Built homing missile behavior using vector math and tunable parameters. Designed a clean, scalable game-state system for menu, gameplay, and game over flow. Integrated Supabase backend for persistent online leaderboards enabling title-wide score tracking.

Education

Diploma at Sheridan College
January 11, 2030 - April 1, 2024

Qualifications

EA Software Engineering Job Simulation (Forage)
January 1, 2024 - December 31, 2025
J.P. Morgan Software Engineering Job Simulation (Forage)
January 1, 2025 - December 31, 2025
Decentralized Finance (DeFi): The Future of Finance - Specialization – Duke University (Coursera)
January 1, 2025 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services