I am a 3D Generalist and compositor with commercial credits spanning LEGO and Warner Music Africa. I specialize in CG-to-plate integration, Nuke-based compositing, and owning full pipelines from layout to final delivery. Official Website: _Website not available. Sign in: https://www.twine.net/signup_

Jesimiel Bello

I am a 3D Generalist and compositor with commercial credits spanning LEGO and Warner Music Africa. I specialize in CG-to-plate integration, Nuke-based compositing, and owning full pipelines from layout to final delivery. Official Website: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a 3D Generalist and compositor with commercial credits spanning LEGO and Warner Music Africa. I specialize in CG-to-plate integration, Nuke-based compositing, and owning full pipelines from layout to final delivery.

Official Website: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Compositor / 3D Artist at GlassFrog Productions
January 1, 2025 - December 31, 2025
Composited 10 CG shots for LEGO Minecraft Campaign; integrated CG elements over live-action plates in Nuke; retiming, track marker cleanup, and AOV-based composite builds; created a custom eye rig in Blender for a hero shot; delivered final top-plate integration meeting LEGO's visual standards.
Lead Layout & Compositing Artist (TD Lead) at Artice 8 / Enroute X (UK)
January 1, 2024 - January 1, 2026
Led layout and compositing across 35+ shots on Skyfall; set up the production pipeline from scratch; managed team file organization; configured render settings; wrote custom Python scripts; operated autonomously across artistic and technical responsibilities.
Lead 3D Artist / Compositor at Kool Africa / Warner Music Africa
January 1, 2025 - January 1, 2026
Led a fully CG animated sequence integrated into a live-action music video; handled compositing in Nuke, rendering and lighting in Unreal Engine; layout, animation, rigging, and texturing in Blender and Substance Painter; managed client communications and provided creative direction.
VFX Artist at Rekondite Entertainment
January 1, 2025 - January 1, 2026
VFX for commercial and film productions; set extensions, green screen cleanup, rotoscoping, and 2D/3D compositing in After Effects.
3D Generalist / Compositor at Rubsol Campaign / GlassFrog Production Campaigns
January 1, 2025 - December 31, 2025
Led full pipeline ownership across two CG product visualization shots in Unreal Engine; layout, animation, lighting, and compositing; photo-scanned real rubber materials used for authenticity in surface representation on the Rubsol campaign; contributed creative direction on environment and product presentation.

Education

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Qualifications

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Industry Experience

Media & Entertainment
    paper Lego Sonic

    Client: Lego

    Project: Sonic

    Before Lego Sonic was commissioned to a different studio, I was brought in early at GlassFrog, ahead of full production, and used the time to develop a previs based on the provided storyboards. The team responded well to it, though it was not used in the final production at the other studio.
    It was a fun and creatively rewarding process, I dove deep into reference collecting and really enjoyed exploring camera angles and finding the right language for the piece.

    https://www.lego.com/en-gb/categories/gaming

    paper Glassfrog Production - Rub Sol Sweden AB

    Client: Glassfrog Production

    Project: Rub Sol Sweden AB

    Contracted by GlassFrog Productions to create an advertisement for the Swedish company Rub Sol. I was responsible for the full execution of the piece, from animation and compositing through to final editing.
    This is one of two videos currently featured on the company’s website.

    Company website
    https://rubsol.se/

    paper Kold AF "Lost" Warner Music

    Client: Warner Music Africa

    Project: Kold AF “Lost”

    Bringing Lost to life for Kold AF was one of those projects that quietly tests everything you have. The timeline was tight, concept to final render, fast, with no room to sit on decisions. Working alongside a couple of other artists, feedback had to be smart and strategic; every note counted.
    I worked across lighting, comp, and final image polish, touching most of the pipeline from early previs through to the finished frame
    Link to music video bellow

    paper Lego Minecraft

    Client: Lego

    Project: Minecraft

    Contracted by the amazing team at GlassFrog Productions, a huge thank you to Oliver Askew, Phillip Berg, and Simon Glas for the opportunity.

    I contributed to LEGO’s LEGO x Gaming campaign, with my role focusing on compositing final shots by integrating 3D renders, FX, and animation layers to meet LEGO’s visual standards.
    On select shots, I took full ownership, handling animation, lighting, and compositing from start to finish. Due to NDA and release limitations, only a portion of the work is publicly available.

    Link to ad on lego page: https://www.lego.com/en-gb/categories/gaming