**tl;dr:** Detail-oriented and research-driven composer and musician. I've worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. I’m experienced with advanced audio implementation (using Wwise) and audio programming. Hi, I'm Jess! I'm a composer who specializes in video game and film music. By day, I'm a music theorist, meaning I study how music is constructed and how and why it affects us the way it does. I bring this knowledge into my creative practice; understanding the "how" and "why" of music helps me create purposeful music that meaningfully expresses the themes and emotions that best support your project. I bring a broad range of musical experience to my craft. I'm trained in classical and jazz piano, and I've played with a several different bands, including my current prog rock band. My academic research focuses on video game music, and I've worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. This experience equips me to work in a wide variety of musical styles. I’ve used Wwise for several projects and am comfortable designing non-linear music that responds to what’s happening on-screen. I’m also a programmer and am comfortable doing my own programmatic audio implementation. I’ve worked with Godot, Unity, Bevy/Rust, and Pygame/Python. I'd love to talk more about how I can work with you to bring your project to life!

Jess Forgione

**tl;dr:** Detail-oriented and research-driven composer and musician. I've worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. I’m experienced with advanced audio implementation (using Wwise) and audio programming. Hi, I'm Jess! I'm a composer who specializes in video game and film music. By day, I'm a music theorist, meaning I study how music is constructed and how and why it affects us the way it does. I bring this knowledge into my creative practice; understanding the "how" and "why" of music helps me create purposeful music that meaningfully expresses the themes and emotions that best support your project. I bring a broad range of musical experience to my craft. I'm trained in classical and jazz piano, and I've played with a several different bands, including my current prog rock band. My academic research focuses on video game music, and I've worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. This experience equips me to work in a wide variety of musical styles. I’ve used Wwise for several projects and am comfortable designing non-linear music that responds to what’s happening on-screen. I’m also a programmer and am comfortable doing my own programmatic audio implementation. I’ve worked with Godot, Unity, Bevy/Rust, and Pygame/Python. I'd love to talk more about how I can work with you to bring your project to life!

Available to hire

tl;dr: Detail-oriented and research-driven composer and musician. I’ve worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. I’m experienced with advanced audio implementation (using Wwise) and audio programming.

Hi, I’m Jess! I’m a composer who specializes in video game and film music.

By day, I’m a music theorist, meaning I study how music is constructed and how and why it affects us the way it does. I bring this knowledge into my creative practice; understanding the “how” and “why” of music helps me create purposeful music that meaningfully expresses the themes and emotions that best support your project.

I bring a broad range of musical experience to my craft. I’m trained in classical and jazz piano, and I’ve played with a several different bands, including my current prog rock band. My academic research focuses on video game music, and I’ve worked on 10+ video game projects—including several game jam winners—and 2 short films as a composer and sound designer. This experience equips me to work in a wide variety of musical styles.

I’ve used Wwise for several projects and am comfortable designing non-linear music that responds to what’s happening on-screen. I’m also a programmer and am comfortable doing my own programmatic audio implementation. I’ve worked with Godot, Unity, Bevy/Rust, and Pygame/Python.

I’d love to talk more about how I can work with you to bring your project to life!

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more

Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor of Music in Composition at Baylor University
August 1, 2020 - May 1, 2024
Master of Music in Music Theory at Michigan State University
August 1, 2024 - August 1, 2026
Video Game Scoring Summer Workshop at New York University
June 1, 2023 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    Slime Evolution

    Retro-inspired pixel graphics puzzle game about a magical shapeshifting slime.

    Main theme:

    Give Me A Brake!

    Give Me A Brake is the definitive distance trucking experience. Try not to crash while navigating winding roads, dodging traffic, and managing distractions in your truck. Go as far as you can before ending up in the hospital, and try to keep anyone else from ending up there too.

    https://www.twine.net/signin