I’m Jesse Christine, an audio post-production engineer based in Cape Town, where I focus on end-to-end sound work, editing, restoring, designing, mixing, and preparing projects to broadcast-ready standards. I’m especially drawn to detailed sound design, including dialogue editing, Foley, and immersive surround mixing that brings stories to life. I’ve worked across film-style post-production and sound redesign for creative portfolios, delivering tightly planned A/B style sound improvements with careful attention to loudness targets (EBU R128 / -23 LUFS). With hands-on experience using Pro Tools, Avid S6 and S6/Q32 workflows, plus strong technical instincts for studio and interactive audio pipelines, I enjoy collaborating with teams to ensure sonic consistency from session to final deliverables.

Jesse Christine

I’m Jesse Christine, an audio post-production engineer based in Cape Town, where I focus on end-to-end sound work, editing, restoring, designing, mixing, and preparing projects to broadcast-ready standards. I’m especially drawn to detailed sound design, including dialogue editing, Foley, and immersive surround mixing that brings stories to life. I’ve worked across film-style post-production and sound redesign for creative portfolios, delivering tightly planned A/B style sound improvements with careful attention to loudness targets (EBU R128 / -23 LUFS). With hands-on experience using Pro Tools, Avid S6 and S6/Q32 workflows, plus strong technical instincts for studio and interactive audio pipelines, I enjoy collaborating with teams to ensure sonic consistency from session to final deliverables.

Available to hire

I’m Jesse Christine, an audio post-production engineer based in Cape Town, where I focus on end-to-end sound work, editing, restoring, designing, mixing, and preparing projects to broadcast-ready standards. I’m especially drawn to detailed sound design, including dialogue editing, Foley, and immersive surround mixing that brings stories to life.

I’ve worked across film-style post-production and sound redesign for creative portfolios, delivering tightly planned A/B style sound improvements with careful attention to loudness targets (EBU R128 / -23 LUFS). With hands-on experience using Pro Tools, Avid S6 and S6/Q32 workflows, plus strong technical instincts for studio and interactive audio pipelines, I enjoy collaborating with teams to ensure sonic consistency from session to final deliverables.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Interactive Sound Design Intern at Talent Digital Art (TDAG Games) – South Africa
January 1, 2026 - Present
Engineered, synthesised, and deployed interactive UI sound assets, navigation menu chirps, and tactical sound effects for unreleased multiplayer titles. Managed asset export chains, structural metadata tagging, and compliant non-linear audio file delivery. Collaborated under the Head Sound Engineer to maintain absolute sonic and system-brand consistency across active development builds.
Lead Audio Post-Production Engineer at Audio Student / Avid Student Films
January 1, 2020 - January 1, 2022
Executed 100% end-to-end post-production sound for a narrated 20-minute film, including ADR editing, location track restoration, and sound effect implementation. Paned and balanced the full project in an immersive 5.1 surround image, with monitoring and signal-chain control to master the final project strictly to broadcast loudness requirements (EBU R128 / -23 LUFS).

Education

Bachelor of Arts in Sound Technology and Production at Cape Audio College
January 1, 2024 - January 1, 2026
High School Diploma / Matriculation at Woodbridge College
January 11, 2030 - August 31, 2026
Bachelor of Arts in Sound Technology and Production at Jesse Christie (listed as Cape Audio College)
January 1, 2020 - January 1, 2026
High School Diploma / Matriculation at Woodbridge College
January 11, 2030 - August 31, 2026

Qualifications

TEFL/TESOL (280 Hours)
January 11, 2030 - August 31, 2026
TEFL/TESOL
January 1, 2026 - August 31, 2026
Avid Pro Tools
January 11, 2030 - August 31, 2026

Industry Experience

Media & Entertainment, Gaming, Education