Hi, I’m Jim Walters, a real-time VFX artist with AAA game studio experience. I specialize in Unreal Engine and Unity, delivering stylized, semi-realistic, and realistic VFX with a strong focus on gameplay readability and performance. I’ve shipped titles across PC, console, and mobile, and I’ve built production-ready pipelines and reusable VFX assets to accelerate iteration while maintaining quality. I’m currently pursuing graphics programming studies (C++ and shader languages) and juggling full-time parenting. I’m open to relocation and eager to contribute to cross-disciplinary teams, delivering visual effects that enhance gameplay and player comprehension while staying performant on target platforms.

Jimin Won

Hi, I’m Jim Walters, a real-time VFX artist with AAA game studio experience. I specialize in Unreal Engine and Unity, delivering stylized, semi-realistic, and realistic VFX with a strong focus on gameplay readability and performance. I’ve shipped titles across PC, console, and mobile, and I’ve built production-ready pipelines and reusable VFX assets to accelerate iteration while maintaining quality. I’m currently pursuing graphics programming studies (C++ and shader languages) and juggling full-time parenting. I’m open to relocation and eager to contribute to cross-disciplinary teams, delivering visual effects that enhance gameplay and player comprehension while staying performant on target platforms.

Available to hire

Hi, I’m Jim Walters, a real-time VFX artist with AAA game studio experience. I specialize in Unreal Engine and Unity, delivering stylized, semi-realistic, and realistic VFX with a strong focus on gameplay readability and performance. I’ve shipped titles across PC, console, and mobile, and I’ve built production-ready pipelines and reusable VFX assets to accelerate iteration while maintaining quality.

I’m currently pursuing graphics programming studies (C++ and shader languages) and juggling full-time parenting. I’m open to relocation and eager to contribute to cross-disciplinary teams, delivering visual effects that enhance gameplay and player comprehension while staying performant on target platforms.

See more

Work Experience

VFX Artist at PUBG / KRAFTON
January 1, 2016 - December 31, 2017
Created stylized and realistic VFX for PC and mobile projects, working in Unity and Unreal Engine within parallel production pipelines. Developed sequence-driven effects, texture authoring, and normal map creation for environment and gameplay visuals. Supported PC and mobile titles concurrently, adapting VFX complexity and fidelity to platform constraints. Built reusable VFX assets shared across projects to improve iteration speed and reduce duplicated production effort.
VFX Artist at Action Square
January 1, 2018 - December 31, 2019
Produced stylized skill, environment, and cinematic VFX for mobile platforms using Unreal Engine real-time workflows, enhancing combat readability and visual clarity within mobile performance constraints. Integrated VFX with gameplay systems through close collaboration with designers and engineers, reducing iteration time and polishing.
VFX Artist at Smilegate
January 1, 2020 - December 31, 2021
Created cartoon-stylized skill, environment, and UI VFX using Unity, reinforcing visual identity and gameplay clarity. Standardized stylized VFX workflows and presets, accelerating live-service content production. Delivered high-quality effects under tight schedules while maintaining visual consistency across updates.
VFX Artist (Remote) at Slipgate Ironworks
January 1, 2022 - December 31, 2023
Developed realistic real-time skill, weapon, and environment VFX for PC and console titles using Unreal Engine 5, Niagara, and Blueprints. Optimized complex Niagara systems to maintain stable performance during combat-heavy gameplay. Collaborated with cross-disciplinary teams to ensure tight integration between VFX, animation, and gameplay logic. Designed and developed reusable materials to support a wide range of VFX requirements, improving material variation and iteration speed.
Full-time Parenting
January 1, 2024 - Present
Pursuing studies in graphics programming, including C++ and shader languages, alongside full-time parenting responsibilities, to build stronger technical foundations for future real-time VFX work.

Education

Bachelor's Degree at Daegu University
January 11, 2030 - April 22, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment