Hi, I’m Jim Walters, a real-time VFX artist with AAA game studio experience. I specialize in Unreal Engine and Unity, delivering stylized, semi-realistic, and realistic VFX with a strong focus on gameplay readability and performance. I’ve shipped titles across PC, console, and mobile, and I’ve built production-ready pipelines and reusable VFX assets to accelerate iteration while maintaining quality.
I’m currently pursuing graphics programming studies (C++ and shader languages) and juggling full-time parenting. I’m open to relocation and eager to contribute to cross-disciplinary teams, delivering visual effects that enhance gameplay and player comprehension while staying performant on target platforms.
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