I'm a realistic 3D artist with a strong background in Unity-based environments, specializing in asset optimization, lighting, and VR-ready scene integration. I excel at managing full module pipelines, coordinating across disciplines, and delivering high-performance content under tight deadlines. In my roles at Mass Virtual and prior teams, I led asset integration, testing for functionality and performance, and collaborated closely with designers, PMs, sound, and QA to ensure deliveries met specs. I thrive in fast-paced teams and enjoy refining lighting, placement, and scene polish to bring immersive experiences to life.

Jisel Galloza Camacho

I'm a realistic 3D artist with a strong background in Unity-based environments, specializing in asset optimization, lighting, and VR-ready scene integration. I excel at managing full module pipelines, coordinating across disciplines, and delivering high-performance content under tight deadlines. In my roles at Mass Virtual and prior teams, I led asset integration, testing for functionality and performance, and collaborated closely with designers, PMs, sound, and QA to ensure deliveries met specs. I thrive in fast-paced teams and enjoy refining lighting, placement, and scene polish to bring immersive experiences to life.

Available to hire

I’m a realistic 3D artist with a strong background in Unity-based environments, specializing in asset optimization, lighting, and VR-ready scene integration. I excel at managing full module pipelines, coordinating across disciplines, and delivering high-performance content under tight deadlines.

In my roles at Mass Virtual and prior teams, I led asset integration, testing for functionality and performance, and collaborated closely with designers, PMs, sound, and QA to ensure deliveries met specs. I thrive in fast-paced teams and enjoy refining lighting, placement, and scene polish to bring immersive experiences to life.

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Language

Spanish; Castilian
Advanced
English
Fluent

Work Experience

Senior 3D Artist at Mass Virtual
May 1, 2023 - Present
Helped improve team workflows by streamlining asset integration processes in Unity and maintaining clear cross-department communication. Managed asset integration in Unity, refining models and textures to meet scene and performance requirements for VR. Tested assets for functionality and performance, adjusting or coordinating with artists to resolve issues. Led lighting and scene modification to meet designer specs, including asset placement, animation setup, NavMesh and collider configuration, character integration, and pivot verification. Performed detailed build testing to ensure visual accuracy and functionality before delivery. Oversaw 20+ modules from start to delivery, coordinating with designers, PMs, sound, and QA to meet internal QA and client deadlines.
Mid / Junior 3D Artist at Mass Virtual
October 1, 2021 - May 1, 2023
Led asset optimization by managing polygon count and texture resolution while maintaining visual quality using PBR workflows. Assisted Art Lead with scene development tasks, including lighting adjustments, placement fixes, and optimization passes. Imported and tested assets in Unity to confirm proper scale, pivots, and visual consistency across the scene. Supported 3D art team by optimizing assets for poly count and texture resolution using PBR workflows. Assisted in Unity testing to ensure accurate asset import, material setup, and scene readiness.
Intern at CHS Inc
October 1, 2013 - May 1, 2019
Supported the marketing team in designing and maintaining visually engaging web pages and digital content. Assisted with front-end updates and troubleshooting HTML issues across company websites. Helped organize and manage the internal image library by creating detailed tags, descriptions, and file structures to improve search efficiency. Collaborated with team members to align website visuals and layouts with brand guidelines during design review meetings.

Education

BA in Game Art at Full Sail University
January 11, 2030 - January 1, 2021
High School Diploma at Christo Rey Jesuit High School
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment