I am a programmer with over 10 years of professional experience in the games industry, working extensively with Unity and C#. My background spans multiple areas, including UI, prototyping, release management, tools, and platform support. I have contributed to many aspects of game development, from meta systems to technical pipelines, and have led a core tech team that provided build, platform, and generic package services to game teams. I bring expertise in Unity UI, ensuring robust and flexible interfaces, and I am passionate about rapid prototyping to validate ideas and accelerate development. My experience in release management has helped streamline delivery processes and improve collaboration across disciplines. I believe in writing SOLID, maintainable code, and I am committed to building tools and workflows that empower all disciplines to succeed. Most importantly, I love what I do. My passion drives me to strive for quality, innovation, and efficiency in everything I create.…

Jo Jones

I am a programmer with over 10 years of professional experience in the games industry, working extensively with Unity and C#. My background spans multiple areas, including UI, prototyping, release management, tools, and platform support. I have contributed to many aspects of game development, from meta systems to technical pipelines, and have led a core tech team that provided build, platform, and generic package services to game teams. I bring expertise in Unity UI, ensuring robust and flexible interfaces, and I am passionate about rapid prototyping to validate ideas and accelerate development. My experience in release management has helped streamline delivery processes and improve collaboration across disciplines. I believe in writing SOLID, maintainable code, and I am committed to building tools and workflows that empower all disciplines to succeed. Most importantly, I love what I do. My passion drives me to strive for quality, innovation, and efficiency in everything I create.…

Available to hire

I am a programmer with over 10 years of professional experience in the games industry, working extensively with Unity and C#. My background spans multiple areas, including UI, prototyping, release management, tools, and platform support. I have contributed to many aspects of game development, from meta systems to technical pipelines, and have led a core tech team that provided build, platform, and generic package services to game teams.

I bring expertise in Unity UI, ensuring robust and flexible interfaces, and I am passionate about rapid prototyping to validate ideas and accelerate development. My experience in release management has helped streamline delivery processes and improve collaboration across disciplines. I believe in writing SOLID, maintainable code, and I am committed to building tools and workflows that empower all disciplines to succeed. Most importantly, I love what I do. My passion drives me to strive for quality, innovation, and efficiency in everything I create.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Game Systems Engineer at Sybo Games
November 1, 2023 - Present
Hired to prototype and run live campaigns, then moved to Subway City features development for live releases. Created an extensive reusable meta framework for multiple game products (including shop, trophy road, UI state machine), implemented analytics events for data collection, managed releases on iOS and Android, and contributed to broader core tech initiatives.
Lead Technology Engineer at Future Games Of London (FGOL) - Ubisoft
January 1, 2016 - November 1, 2023
Progressed from Junior to Lead Technology Engineer. Led the Core Tech department, built it from the ground up, recruited staff, and planned roadmaps. Architected a new Unity UI system, developed platform interfaces and core tech packages, and supported multiple Ubisoft FGOL projects.
Programmer at Twistplay
January 1, 2014 - January 1, 2016
Web, iOS and Android-based project for BBC (The Doctor and The Dalek); tasked with creating the puzzle portion of the game.

Education

BSc in Computer Science (Games Programming) at Kingston University London
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment