I’m Joan Trenches, an audio and game audio professional with 25 years of experience creating and directing sound for AAA and casual games across many platforms, consoles, and mobile. I lead audio from production and integration through voice work, music supervision, sound effects authoring, and voice recording—often bridging creative direction with technical implementation to deliver efficient, scalable results.
In addition to audio direction, I’ve contributed to game development and prototyping as a level designer and as part of full-cycle production roles, including indie development and publishing (Blue the Journey). I’m especially drawn to building tools and pipelines—automation, real-time loudness compensation, generative/interactive music approaches, and VR/3D audio workflows—while keeping accessibility and player experience in mind.
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