Passionate and skilled 3D Artist with a strong understanding of game-ready asset creation and figurine/collectible readiness, specializing in character modeling, sculpting, and texturing. Adept at working with technical constraints and delivering high-quality assets that enhance storytelling and immersion. Experienced in multiple game engines, PBR workflows, and optimized character pipelines. Contributed to 5+ shipped titles across PC, console, and mobile. Character Sculpting, Anatomy knowledge, Topology & Retopology, Hard Surface Modelling, Hair & Clothes Simulation, Texturing & Materials, PBR Workflow, Stylised Workflows, Props, Facial Blendshapes & Rigging, Animation, Lighting & Look Development, Pipeline Development, Asset Optimization & LODs, Version Control & Collaboration, UV Mapping, Performance Optimization, Cross-Platform Development, Asset Management. Proficient with ZBrush, Blender, Substance Painter, Marvelous Designer, Topogun, Photoshop, Unity, Unreal Engine, Perforce, GitHub, and related tools, collaborating across disciplines to deliver polished, performant assets.

Joao Miguel Silva

Passionate and skilled 3D Artist with a strong understanding of game-ready asset creation and figurine/collectible readiness, specializing in character modeling, sculpting, and texturing. Adept at working with technical constraints and delivering high-quality assets that enhance storytelling and immersion. Experienced in multiple game engines, PBR workflows, and optimized character pipelines. Contributed to 5+ shipped titles across PC, console, and mobile. Character Sculpting, Anatomy knowledge, Topology & Retopology, Hard Surface Modelling, Hair & Clothes Simulation, Texturing & Materials, PBR Workflow, Stylised Workflows, Props, Facial Blendshapes & Rigging, Animation, Lighting & Look Development, Pipeline Development, Asset Optimization & LODs, Version Control & Collaboration, UV Mapping, Performance Optimization, Cross-Platform Development, Asset Management. Proficient with ZBrush, Blender, Substance Painter, Marvelous Designer, Topogun, Photoshop, Unity, Unreal Engine, Perforce, GitHub, and related tools, collaborating across disciplines to deliver polished, performant assets.

Available to hire

Passionate and skilled 3D Artist with a strong understanding of game-ready asset creation and figurine/collectible readiness, specializing in character modeling, sculpting, and texturing. Adept at working with technical constraints and delivering high-quality assets that enhance storytelling and immersion. Experienced in multiple game engines, PBR workflows, and optimized character pipelines.

Contributed to 5+ shipped titles across PC, console, and mobile. Character Sculpting, Anatomy knowledge, Topology & Retopology, Hard Surface Modelling, Hair & Clothes Simulation, Texturing & Materials, PBR Workflow, Stylised Workflows, Props, Facial Blendshapes & Rigging, Animation, Lighting & Look Development, Pipeline Development, Asset Optimization & LODs, Version Control & Collaboration, UV Mapping, Performance Optimization, Cross-Platform Development, Asset Management. Proficient with ZBrush, Blender, Substance Painter, Marvelous Designer, Topogun, Photoshop, Unity, Unreal Engine, Perforce, GitHub, and related tools, collaborating across disciplines to deliver polished, performant assets.

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Language

English
Fluent
Portuguese
Fluent
French
Intermediate

Work Experience

Mobile & Console Game Developer at Marmalade Game Studio
July 1, 2020 - February 1, 2025
Responsible for 3D art asset creation for title development across PC, console, and mobile, with specialization in character modelling, texturing, rigging, and pipeline optimization to deliver high-quality assets and immersive storytelling. Worked on multiple game engines, enforced PBR workflows, and contributed to 5+ shipped titles.
3D Artist at Marmalade Game Studio
July 1, 2020 - February 1, 2025
Remote 3D artist creating high-quality game-ready assets for mobile and console titles. Contributed to 5+ shipped titles across PC, console, and mobile; experienced in character modeling, sculpting, texturing, and optimizing assets for PBR pipelines; collaborated with cross-functional teams to enhance storytelling and immersion.
VR Game Developer at Austella
September 1, 2019 - July 1, 2020
Developed VR assets and environments, focusing on low-poly optimization, topology optimization, and real-time rendering for headset platforms. Built character outfits, props and scenes with VR-friendly materials and lighting, and contributed to asset pipelines for rapid iteration.
Junior 3D Artist at Austella - Virtual Reality Game Developer
September 1, 2019 - July 1, 2020
Built and textured 3D environments, vehicles, and character outfits for VR experiences; optimized assets for real-time performance; contributed to rigging and animation pipelines; supported cross-platform development.

Education

Bachelor’s Degree in Games Art at University of Northampton
October 1, 2016 - July 1, 2019
Bachelor's Degree in Games Art at University of Northampton
October 1, 2016 - July 1, 2019
Bachelor's Degree in Games Art at University of Northampton
October 1, 2016 - July 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Agent Indigo
    Commission Piece I did where I was tasked with creating this characters from scratch with influences from the anime Neon Genesis Evangelion. Link to project: https://www.twine.net/signin
    Sci-Fi Cleric
    Character designed I concepted from scratch in 3D. Full project look here: https://www.twine.net/signin
    Livia The Knight Captain
    I turned a concept made by the very talented 2D Sofia Augusto and made it in 3D with the goal of making it into a figurine type sculpt/file. Link to project: https://www.twine.net/signin
    Miss Paprika
    Designed a character from scratch. Portfolio piece in more detail: https://www.twine.net/signin
    Finding a Face
    A bust sculpt I did from scratch using ZBrush. The file could be used for 3D printing as an STL file. Here is the 3d sculpting video: https://www.youtube.com/watch?v=4QKzKkmUa4I