Passionate and skilled 3D Artist with a strong understanding of game-ready asset creation and figurine/collectible readiness, specializing in character modeling, sculpting, and texturing. Adept at working with technical constraints and delivering high-quality assets that enhance storytelling and immersion. Experienced in multiple game engines, PBR workflows, and optimized character pipelines.
Contributed to 5+ shipped titles across PC, console, and mobile. Character Sculpting, Anatomy knowledge, Topology & Retopology, Hard Surface Modelling, Hair & Clothes Simulation, Texturing & Materials, PBR Workflow, Stylised Workflows, Props, Facial Blendshapes & Rigging, Animation, Lighting & Look Development, Pipeline Development, Asset Optimization & LODs, Version Control & Collaboration, UV Mapping, Performance Optimization, Cross-Platform Development, Asset Management. Proficient with ZBrush, Blender, Substance Painter, Marvelous Designer, Topogun, Photoshop, Unity, Unreal Engine, Perforce, GitHub, and related tools, collaborating across disciplines to deliver polished, performant assets.
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I am in charge of the lore, characters (from concept to finalised) and vehicles (from concept to finalised) for a 4 person project called Splash & Dash that will be on Steam in 2026.
Character Animation sample video:
Characters Link: https://www.artstation.com/artwork/zx35P6
Vehicle Sneak Peek:
Vehicles Link: https://www.artstation.com/artwork/K3mzGW
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