I’m Joe Hudson, a Technical Sound Designer with 12 years of experience in AAA and indie game audio, including six years designing interactive audio for Fortnite Battle Royale. I specialise in building world and ambience soundscapes, weapons audio, and cosmetic sound effects—creating systems that stay readable for gameplay while still feeling immersive and alive.
I’ve partnered closely with engineering, VFX, animation, gameplay, and music teams to deliver polished audio at scale. My focus is both the creative and the technical side: implementing adaptive and interactive audio systems in Wwise and MetaSounds, building Blueprint-driven workflows, and maintaining memory/CPU performance stability in live-service pipelines through profiling, debugging, QA, and seasonal content delivery.
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