I'm Joe Bowyer, a self-motivated and detail-oriented professional with a strong foundation in music technology and immersive audio systems. I design and implement immersive audio solutions and have proficiency in DSP programming, bringing clarity and impact to audio experiences across live, game, and interactive media. I thrive in collaborative teams and in time-sensitive settings, and I enjoy bridging the gap between creative goals and technical delivery. Based in Hitchin, UK, I’m actively applying my skills to projects that push the boundaries of sound and music technology.

Joe Bowyer

I'm Joe Bowyer, a self-motivated and detail-oriented professional with a strong foundation in music technology and immersive audio systems. I design and implement immersive audio solutions and have proficiency in DSP programming, bringing clarity and impact to audio experiences across live, game, and interactive media. I thrive in collaborative teams and in time-sensitive settings, and I enjoy bridging the gap between creative goals and technical delivery. Based in Hitchin, UK, I’m actively applying my skills to projects that push the boundaries of sound and music technology.

Available to hire

I’m Joe Bowyer, a self-motivated and detail-oriented professional with a strong foundation in music technology and immersive audio systems. I design and implement immersive audio solutions and have proficiency in DSP programming, bringing clarity and impact to audio experiences across live, game, and interactive media.

I thrive in collaborative teams and in time-sensitive settings, and I enjoy bridging the gap between creative goals and technical delivery. Based in Hitchin, UK, I’m actively applying my skills to projects that push the boundaries of sound and music technology.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

German
Intermediate

Work Experience

Technical Administrator at Live Technology
January 1, 2024 - Present
Assisting on projects for the Applications team, delivering technical solutions to immersive audio environments. Product specialist and representative for leading pro audio and music retail brands (Teenage Engineering, FLUX Audio). Streamlined demo stock, tested and prepared demo equipment before and after exhibitions. Responsible for B-stock management.
Audio Engineer (Community based) at Futura Games
June 1, 2025 - September 25, 2025
Audio design for game assets and events; audio integration into the Unity game engine; soundtrack composition; C++ programming in game engine; working alongside developers.
Soundlab Intern at FraunhoferIIS
August 25, 2022 - July 25, 2023
Contributed to the development of next-generation audio technologies by assisting with Spatial Audio research and creating demonstration content for the MPEG-H interactive and immersive audio standard. A key responsibility included beta testing new software releases, providing essential feedback to improve stability and user experience before launch.

Education

BSc (Hons) in Music Technology at University of Huddersfield
January 11, 2030 - September 25, 2025

Qualifications

Sound Technology Q3 2024 All-star award
January 11, 2030 - September 25, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Wholesale & Distribution