Experienced Audio Producer and Sound Designer with a proven track record shipping 15+ iGaming titles and creating 400+ audio assets across game and media projects. I specialize in game audio design, music and sound production, and audio engineering, and I take ownership of planning, scheduling, and delivering audio pipelines in fast-paced development environments. I thrive collaborating closely with design, art, and development teams, managing external audio vendors, and carrying audio concepts through in-game implementation to ensure high production value and on-time releases. I’m proactive, communicative, and always focused on delivering immersive audio experiences that elevate gameplay.

John Brynne Luis D. Aguado

Experienced Audio Producer and Sound Designer with a proven track record shipping 15+ iGaming titles and creating 400+ audio assets across game and media projects. I specialize in game audio design, music and sound production, and audio engineering, and I take ownership of planning, scheduling, and delivering audio pipelines in fast-paced development environments. I thrive collaborating closely with design, art, and development teams, managing external audio vendors, and carrying audio concepts through in-game implementation to ensure high production value and on-time releases. I’m proactive, communicative, and always focused on delivering immersive audio experiences that elevate gameplay.

Available to hire

Experienced Audio Producer and Sound Designer with a proven track record shipping 15+ iGaming titles and creating 400+ audio assets across game and media projects. I specialize in game audio design, music and sound production, and audio engineering, and I take ownership of planning, scheduling, and delivering audio pipelines in fast-paced development environments.

I thrive collaborating closely with design, art, and development teams, managing external audio vendors, and carrying audio concepts through in-game implementation to ensure high production value and on-time releases. I’m proactive, communicative, and always focused on delivering immersive audio experiences that elevate gameplay.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Advanced

Work Experience

Audio Producer at Playnetic
May 1, 2025 - Present
Define and deliver the core sound, music, and voice identity across multiple game projects; serve as the main audio liaison between core game teams and external vendors; plan, manage, and execute audio production pipelines from composition and sound design through game audio implementation and documentation; deliver and implement audio solutions for 7+ major game titles; manage external composers and sound designers and ensure consistency, technical accuracy, and creative cohesion.
Audio Producer at Play'n GO
June 1, 2023 - May 1, 2025
Oversee audio asset delivery, implementation coordination, and documentation; ensure smooth integration of music, sound, and voiceovers; manage external composers and sound designers using JIRA; collaborate with game designers, artists, and mathematicians to enhance gameplay feedback and player experience through audio; serve as key audio liaison between development teams; deliver audio assets for 15+ major game projects with consistency, technical accuracy, and creative cohesion.
Music Creator, Sound Engineer at Latis Global Inc. - Creative Factory Korea-PH
May 1, 2018 - November 1, 2023
Produced music and sound design for professional mobile games and audiobooks; handled recording, editing, mixing, and mastering for digital distribution; delivered audio assets aligned with client briefs, schedules, and technical requirements; supported audio implementation workflows and asset delivery standards.
Sound Creator at Aruz e Global Shared Services, Gaming Inc., Philippines
February 1, 2017 - May 1, 2018
Created music and sound design for digital casino games & machines; supported audio implementation workflows and asset delivery standards.
Intern, Digital Sound Engineer-OJT at Yellow Room Recording Studios, Alabang, Philippines
April 1, 2015 - January 1, 2016
Assisted in studio recording sessions, editing, and post-production workflows.
Composer & Sound Designer at Secret 6
March 1, 2022 - Present
Developed the full musical score and sound design for Project Xandata’s in-game intro cinematic & release trailers.
Audio Producer at Play’n GO
June 1, 2023 - May 1, 2025
Oversee audio asset delivery, implementation coordination, and documentation, ensuring smooth integration of music, sound, and voiceovers. Manage external composers and sound designers using JIRA and structured task tracking, ensuring on-time, high-quality delivery. Collaborate with game designers, artists, and mathematicians to enhance gameplay feedback and player experience through audio. Serve as key audio liaison between multiple game development teams. Directed and implemented audio assets for 15+ major game projects, ensuring consistency, technical accuracy, and creative cohesion.
Sound Creator at Aruze Global Shared Services, Gaming Inc., Philippines
February 1, 2017 - May 1, 2018
Created music and sound design for digital casino games & machines. Supported audio implementation workflows and asset delivery standards.
Intern, Digital Sound Engineer-OJT at Yellow Room Recording Studios
April 1, 2015 - January 1, 2016
Assisted in studio recording sessions, editing, and post-production workflows.

Education

Bachelor of Arts in Music Production at De La Salle – College of Saint Benilde, Manila
January 1, 2011 - January 1, 2016
Bachelor of Arts in Music Production at La Salle – College of St. Benilde, Manila
January 1, 2011 - January 1, 2016
Bachelor of Arts in Music Production at De La Salle – College of St. Benilde
January 1, 2011 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other