Available to hire
I am a passionate game developer with a strong background in Unity and gameplay programming. I love creating engaging and interactive experiences that captivate users. My journey in tech has been fulfilling, and I enjoy collaborating with creative teams to bring innovative ideas to life.
Skills
Language
English
Fluent
Hebrew (modern)
Fluent
Work Experience
Lead Unity Developer at TEMA Creative
February 1, 2015 - July 1, 2023Led the development of a museum installation displaying thousands of images from an AI-sorted database. Implemented optimized data handling and touch-based UI for large-scale screen interfaces. Supervised junior developers and artists.
Android Developer & Team Lead at Rimon Studio
February 1, 2021 - January 1, 2023Led development of two Android apps for the health and tech industries. Collaborated closely with designers to ensure high-quality user experiences while managing timelines and junior staff.
Unity Programmer at Simbonix
January 1, 2024 - PresentWorked on VR development for clients. Responsible for building gameplay systems, integrating assets, and optimizing performance for VR hardware.
Lead Unity Developer at TEMA Creative
February 1, 2025 - July 1, 2025Developed an interactive museum installation displaying thousands of images from an AI-sorted database in real time. Implemented optimized data handling and touch-based UI for large-scale screens with smooth visual performance. Worked closely with designers, curators, and technical leads to meet tight delivery deadlines.
Android Developer & Team Lead at Rimon Studio
July 1, 2024 - February 1, 2025Led development of two Android apps for the Nickwatch smartwatch platform. Built systems for interactive storytelling and avatar creation with persistent data. Managed a junior developer and coordinated across art, design, and QA teams.
Unity Programmer at Simbionix / Surgical Science
February 1, 2024 - PresentCreated an immersive simulator for VR first-responder simulations. Integrated sensor-based motion and realistic humanoid responses in Unity’s animation rigging framework. Collaborated with technical and art teams to deliver production-ready systems.
Unity Developer & QA Manager at Rimon Studio
August 1, 2021 - August 1, 2023Balanced dual roles in QA management and Unity development. Specialized in technical art, creating particle effects and procedural animations. Developed both games and internal tools, enhancing overall performance.
Lead Programmer at Utah Tech Labs
December 1, 2019 - March 1, 2020Worked on various mobile projects as lead programmer, game designer, and UI/UX designer.
Game Programmer at Vilnius Business College
May 1, 2018 - November 1, 2019Developed and designed Unlit - a point and click adventure game, focusing on gameplay and user experience.
Education
B.sc in gaming at University Name
January 1, 2017 - January 1, 2020B.sc in Computing in Informatics at Vilnius Business College
September 1, 2017 - July 1, 2020Qualifications
Certificate in Software Testing Masterclass
January 11, 2030 - May 4, 2026TOEFL iBT - 111
January 11, 2030 - May 4, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
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