I'm a multidisciplinary musician working as a composer, sound designer, and producer with 20 years experience. Coming originally from a performance background with a degree in jazz piano performance from NYU, I’ve since recorded Grammy-winning bands performing live for podcasts, played pedal steel guitar at the National Theatre in London, and stuck a microphone in a herd of goats in the Swedish countryside for the National Nordic Museum (no goats were harmed, I promise). Currently I’m splitting time between composing and producing music for advertising and branding with Massive Music (VISA, EnergyBird, Firefox), working for 17-time Emmy nominated composer Sean Callery (24, HOMELAND, BONES) on several critically acclaimed television shows, and creating sound design for theme park projects with THEA Award Winning Ears Up Sound Design. Recently I completed a series of immersive music and sound design projects for CAMP including a collaboration with Disney, supervised sound editing and mixing for two documentary series with LACMA, and scored a documentary series for Sesame Workshop.

Jonathan Anderson

I'm a multidisciplinary musician working as a composer, sound designer, and producer with 20 years experience. Coming originally from a performance background with a degree in jazz piano performance from NYU, I’ve since recorded Grammy-winning bands performing live for podcasts, played pedal steel guitar at the National Theatre in London, and stuck a microphone in a herd of goats in the Swedish countryside for the National Nordic Museum (no goats were harmed, I promise). Currently I’m splitting time between composing and producing music for advertising and branding with Massive Music (VISA, EnergyBird, Firefox), working for 17-time Emmy nominated composer Sean Callery (24, HOMELAND, BONES) on several critically acclaimed television shows, and creating sound design for theme park projects with THEA Award Winning Ears Up Sound Design. Recently I completed a series of immersive music and sound design projects for CAMP including a collaboration with Disney, supervised sound editing and mixing for two documentary series with LACMA, and scored a documentary series for Sesame Workshop.

Available to hire

I’m a multidisciplinary musician working as a composer, sound designer, and producer with 20 years experience.

Coming originally from a performance background with a degree in jazz piano performance from NYU, I’ve since recorded Grammy-winning bands performing live for podcasts, played pedal steel guitar at the National Theatre in London, and stuck a microphone in a herd of goats in the Swedish countryside for the National Nordic Museum (no goats were harmed, I promise).

Currently I’m splitting time between composing and producing music for advertising and branding with Massive Music (VISA, EnergyBird, Firefox), working for 17-time Emmy nominated composer Sean Callery (24, HOMELAND, BONES) on several critically acclaimed television shows, and creating sound design for theme park projects with THEA Award Winning Ears Up Sound Design. Recently I completed a series of immersive music and sound design projects for CAMP including a collaboration with Disney, supervised sound editing and mixing for two documentary series with LACMA, and scored a documentary series for Sesame Workshop.

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Work Experience

Sound Designer and Composer at Cookie Boy Productions
September 1, 2005 - Present
Compose and design original sound experiences for immersive media, VR experiences, film, television, and podcasts, delivering compelling audio experiences on deadline and within budget. Manage end-to-end audio production workflows, including scheduling, budgeting, and resource allocation, while leading diverse creative and technical teams. Collaborate with directors, producers, and developers to define creative goals, oversee production milestones, and maintain alignment between artistic vision and technical execution. Clients include Disney, Massive Music, Blumhouse, CAMP, Sesame Workshop, Blue Note Records, Oscar- and Emmy-winning teams, and NYT bestselling author Gabby Bernstein.
Sound Designer and Score Supervisor at One Gallery Studio
October 1, 2021 - January 1, 2025
Collaborated closely with 17-time Emmy-nominated composer Sean Callery to manage creative, technical, and production workflows for high-profile TV projects (e.g., Accused on FOX, Halo on Paramount, Bull on CBS). Oversaw production logistics including score pre-production, scheduling, studio sessions, and orchestra recordings. Designed, recorded, and programmed custom virtual instruments, playable soundscapes, risers, loops, and accents aligned with project direction. Developed and implemented SOPs for technical processes and project management; created documentation for all studio workflows.
Sound Designer and Audio Strategist at Ralph Appelbaum Associates
September 1, 2016 - September 1, 2018
Led creative development and execution of all audio deliverables for high-profile, multi-million-dollar corporate exhibition projects, collaborating with cross-functional teams to create immersive, visitor-centered experiences. Created and optimized audio production pipelines for diverse media deliverables, including soundscapes and UI audio. Spearheaded the adaptation of visual and narrative design systems into a cohesive audio strategy based on sonic branding and identity principles, using systems thinking to ensure holistic visitor experiences. Served as primary consultant to design directors for audio strategy and AV design; solved complex technical challenges across design, production, and installation.
Interactive Experience Producer and Sound Designer at Made Music Studio
February 1, 2015 - September 1, 2016
Led audio strategy and creative direction for sonic branding and sound design projects, working with top brands to create compelling audio experiences aligned with brand identity. Managed and produced original music, branded UI sound systems, haptic feedback, and immersive experiences for clients such as AT&T, Deloitte Greenhouse, The Weather Channel, Glu Mobile, Hulu Originals, and FX Networks. Led workshops on sonic storytelling and identity for client teams and visual design partners; represented Made Music Studio at The Future of Storytelling conference and the Deloitte Greenhouse Summit. Integrated proprietary sonic branding with user-centered design to enhance UI sound design offerings; co-led Alarm Fatigue research with Lenox Hill Hospital nursing staff and medical device consultants.
Sound Designer and Mixer at Ears Up Sound Design
March 1, 2021 - May 1, 2023
Collaborated on creative and technical development of theme park audio experiences for clients like SeaWorld Yas Island and Netflix House, enhancing visitor engagement through environmental soundscapes, UI and interactive sounds, and live performance soundtracks. Designed and refined internal tools for tracking archival research, managed project-wide file hierarchies and naming conventions, and created file templates and QA SOP documents for client deliverables.

Education

B.A. Music Performance and Composition at New York University, Steinhardt School of Education
January 11, 2030 - January 1, 2005
Foundations of User Experience Design at Coursera (Google)
January 11, 2030 - April 28, 2026
Starting the UX Design Process: Empathize, Define, Ideate at Coursera (Google)
January 11, 2030 - April 28, 2026

Qualifications

Foundations of User Experience Design
January 11, 2030 - April 28, 2026
Starting the UX Design Process: Empathize, Define, Ideate
January 11, 2030 - April 28, 2026

Industry Experience

Media & Entertainment, Professional Services, Education