Jonathan Bacheter

Available to hire

I’m Jonathan Bacheter, an Environment Supervisor and Senior CG Artist based in Montpellier, working across feature films, episodic series, animation, and immersive productions from pre-production through post-production.

About

I’m Jonathan Bacheter, an Environment Supervisor and Senior CG Artist based in Montpellier, working across feature films, episodic series, animation, and immersive productions from pre-production through post-production. I’ve contributed to 50+ productions and enjoy the balance between creative direction and practical problem-solving—whether that’s building photoreal environments, developing procedural workflows, or keeping a team’s quality and schedule on track.

I lead artists from the first brief to final delivery, staying hands-on in the scenes to resolve technical and artistic challenges with Maya, Houdini, Substance Painter, and modern USD/renderer pipelines. My background combines strong modeling and look development skills (vegetation, layout, asset creation, and pipeline support) with a mentoring mindset, from supervising productions worldwide to teaching and guiding graduation films at ECV Lille.

| Linkedin |
linkedin.com/in/jonathan-bacheter/
| Showreel |

| ArtStation | Portfolio |
artstation.com/jonathan_bacheter
| IMDB |
imdb.com/name/nm12377894/
| Personal Website |
jonathanbacheter.com

  • Joined October 2026

Languages

  • FrenchFluent
  • EnglishAdvanced

Industry experience

  • Media & Entertainment

Projects · 32

The Boys - Season 3 | Rocket Science VFX | Modeler On the third season of The Boys, I worked as a Modeler and Asset Build Artist at Rocket Science VFX, during a short assignment I built hard surface assets for the show, from modeling and sculpting to texturing in Mari and Substance Painter, through to lookdev A big thank you to the whole team at Rocket Science VFX Role Modeler | Asset Build | Hard Surface | Texturing | Lookdev Software Maya - ZBrush - Houdini - Substance Painter - Mari - - - - Full project page jonathanbacheter.com/work/the-boys-s03 Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

The Boys - Season 5 | Territory Studio | CG Artist - Key Art On the fifth season of The Boys, I worked with the Creative Advertising team at Territory Studio on the key art I created CG elements for the promotional visuals, from modeling to texturing, lookdev and lighting I then assembled my own renders into the final images A big thank you to the whole team at Territory Studio Role CG Artist | Key Art | Modeling | Texturing | Lookdev | Lighting Software Maya - ZBrush - Houdini - Substance Painter - Photoshop - - - - Full project page jonathanbacheter.com/work/the-boys-s05 Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Allen Iv3rson | Territory Studio | CG Artist - Key Art On the docuseries Allen Iv3rson, I worked with the Creative Advertising team at Territory Studio on the key art I created CG elements for the promotional visuals, from modeling to texturing, lookdev and lighting I then assembled my own renders into the final images A big thank you to the whole team at Territory Studio Role CG Artist | Key Art | Modeling | Texturing | Lookdev | Lighting Software Maya - ZBrush - Houdini - Substance Painter - Photoshop - - - - Full project page jonathanbacheter.com/work/iv3rson Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Constellation - Season 1 | Outpost VFX | Vegetation Artist On Constellation, I worked at Outpost VFX on the vegetation of the series, during a short assignment I created the vegetation assets, and exported their motion paths to drive a natural, dynamic movement I then ingested them into the project, keeping them consistent with the show's setup and technical requirements A big thank you to the whole team at Outpost VFX Role Vegetation | Modeling | Asset Ingestion Software SpeedTree - Houdini - Maya - - - - Full project page jonathanbacheter.com/work/constellation-s01 Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Beast | Framestore | Modeler On Beast, I joined Framestore for about 10 days to support a sequence I modeled a set of backpacks in Maya and ZBrush I exported the vector displacement maps, then decimated the high poly models while keeping their UVs, so the texture artists could bake the maps A short assignment, focused on delivering assets ready for the next department A big thank you to the whole team at Framestore Role Modeler | Props | Sculpting Software Maya - ZBrush - - - - Full project page jonathanbacheter.com/work/beast Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Dallas Mavericks Arena Intro 2025-2026 | AzzaProd | CG Consulting For the Dallas Mavericks' 2025-2026 arena intro video, I worked with AzzaProd as CG Consultant I oversaw the CG side of the project from setup to final delivery, and was the main point of decision for technical and artistic matters I defined the production workflow and adapted it to the constraints and the schedule of the show I organized the team and supervised the artists day to day, including the recruitment I coordinated the schedule, the priorities and the deliveries, to meet both the creative and the technical expectations Hands-on supervision, with a focus on problem solving, clarity and reliable delivery Role CG Consulting | CG Supervision | Pipeline | Team Management | Recruitment Software - - - - Full project page jonathanbacheter.com/work/dallas-mavericks-arena-intro-2025-2026 Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler
  • Post Production Supervisor
  • VFX Supervisor

Lifeform | Head of Modeling For more than 2 years, I was Head of Modeling for Lifeform, a web3 avatar project backed by Binance Labs I directed the modeling department, and was responsible for the quality and consistency of every asset delivered I managed the team day to day: planning the work, assigning tasks and bids, and following each delivery through to approval I reviewed the pieces produced, making sure they met the project's technical standards and served its creative vision I stayed close to the leads and kept the discussion open, to keep improving our workflow I also trained the artists on modeling techniques whenever it was needed, and helped the team solve modeling issues within the project's constraints The video shows the result of the work done with the CG artists of the team Role Head of Modeling | Team Management | Art Direction | Modeling | Mentoring Software Maya - ZBrush - - - - Full project page jonathanbacheter.com/work/head-of-modeling Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler
  • Post Production Supervisor
  • VFX Supervisor

Esports World Cup 2025 | Territory Studio | Senior Character Modeler On the Esports World Cup 2025 film, I worked as a Senior Character Modeler at Territory Studio I modeled 4 of the 5 CG doubles created for the project Starting from full-body scans, I cleaned up the data, rebuilt the topology and refined the models, to deliver characters ready for lookdev and posing A big thank you to the Territory Studio team for the opportunity Role Character Modeler | Scan Cleanup | Retopology | Sculpting | Crowd Assets Software Maya - ZBrush - - - - Full project page jonathanbacheter.com/work/esports-world-cup-2025 Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Honda Prelude | Creep Studios | Environment TD On a commercial for the Honda Prelude, I joined Creep Studios for a short assignment over the Christmas period I worked on the environments of the film in Houdini, from the procedural setup to shading, lighting and rendering in Karma, with a USD workflow A short project, and a real pleasure to be part of A big thank you to the whole team at Creep Studios Role Environment TD | CG Generalist | Procedural Workflows | Lookdev | Lighting | Rendering Software Houdini - Karma - USD - Substance Painter - - - - Full project page jonathanbacheter.com/work/honda-prelude-advertising Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

On Running | Black Kite Studios | Senior Digital Artist On a commercial for On Running, I worked as a Senior Digital Artist at Black Kite Studios I created the CG shoe of the film, from modeling to texturing and lookdev The assignment lasted only a few days: the model had to be built quickly and handed over ready for the shots A big thank you to the whole team at Black Kite Studios Role Senior Digital Artist | Modeling | Texturing | Lookdev | Product Software Maya - Houdini - Substance Painter - Arnold - - - - Full project page jonathanbacheter.com/work/on-running Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

NBA - Jingle Hoops Regifted | Passion Pictures | Senior Environment Modeler On Jingle Hoops Regifted, the NBA's Christmas commercial, I worked as a Senior Environment Modeler at Passion Pictures The film is a tribute to the original Jingle Hoops from 2013, revisited for a new generation of fans During a short 2-week assignment, I modeled the environments and their assets, in the playful and colorful style of the film A big thank you to the whole team at Passion Pictures Role Senior Modeler | Environment | Assets | Stylized Software Maya - ZBrush - - - - Full project page jonathanbacheter.com/work/nba-jingle-hoops-regifted Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler

Disney Summer Magic Quest | Freelance | Modeler On Disney Summer Magic Quest, I worked as a freelance Modeler on the environments of the show I modeled several pavilions of the Epcot park, and the spaceship from Guardians of the Galaxy The challenge was to give everything a board game look, while staying faithful to the real park All of it was delivered in a couple of weeks Role Modeler | Environment | Hard Surface | Stylized Software Maya - - - - Full project page jonathanbacheter.com/work/magic-summer-disney Linkedin linkedin.com/in/jonathan-bacheter/ Showreel vimeo.com/1073194975 ArtStation | Portfolio artstation.com/jonathan_bacheter IMDB imdb.com/name/nm12377894/ Personal Website jonathanbacheter.com

  • 3D Modeler
  • Post Production Supervisor
  • VFX Supervisor

Work experience· 40 roles

Official Judge / Finalist Jury · The Rookies Awards 2026Mar 2026 – Aug 2026 · 6 mos

Official judge for The Rookies Awards 2026, reviewing and scoring finalist films and portfolios. Evaluated artistic quality, technical execution, and production readiness in the 3D Animation and Visual Effects categories.

CG Supervisor · AZZA-PRODJan 2026 – Jul 2026 · 7 mos

Oversee the full CG pipeline from project setup to final delivery for commercial and music video work. Define and maintain production workflows adapted to constraints and timelines, coordinate schedules and priorities, supervise the team day to day, and act as the main decision point for technical and artistic matters, with strong hands-on problem solving.

VFX Environment Supervisor · Crafty ApesJan 2026 – Present · 11 mos

Supervise environment work across multiple studio locations (Canada, UK, Australia, US). Lead environment artists from first brief to final delivery by defining the approach per show, reviewing work, and protecting quality and schedules. Hands-on supervision in scenes to solve technical and artistic problems across features, series, and immersive productions.

CG Generalist (Environment TD / Texturing / Lookdev) · Creep Senior CG Generalist (freelance)Dec 2025 – Dec 2025 · 1 mo
CG Consultant · AZZA-PROD (NBA - Dallas Mavericks 2025-2026 Arena Intro Video)Oct 2025 – Oct 2025 · 1 mo
Lead Environment Artist · Crafty ApesOct 2025 – Nov 2025 · 2 mos
Senior Build Artist · Important Looking PiratesJul 2025 – Aug 2025 · 2 mos
Senior Asset and Character Modeler · Territory StudioJun 2025 – Jul 2025 · 2 mos

Education

Master 2 (M2), Cinematography and Film/Video Production · ArtFX2016 – 2020
Grade A, Astronomy and Astrophysics · EPFL (École polytechnique fédérale de Lausanne)2022 – 2024
A-Level · Centre Universitaire du Guesclin2016

Certifications and awards

Visual Effects Society 19th Visual Effect Society Awards nominee (Outstanding Visual Effects in a Student Project)2021 – 2026
Rookies Winner (Film of the Year)2020 – 2026

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