I am a music producer and sound director with over a decade of experience across television, animation, and video games. I specialize in building cohesive sonic identities, crafting genre-spanning compositions, and guiding narrative-driven audio systems. My work blends retro arcade aesthetics with modern production techniques to serve compelling stories and gameplay. Most recently, I led audio direction for Blazing Strike's international release, creating the soundtrack, SFX, and voice production, while continuing to develop sound for Superbook projects at The Christian Broadcasting Network and GizmoGO!. I love collaborating across writers, animators, and post teams to tell engaging stories through sound and music.

Jonathan Fobbs

PRO

I am a music producer and sound director with over a decade of experience across television, animation, and video games. I specialize in building cohesive sonic identities, crafting genre-spanning compositions, and guiding narrative-driven audio systems. My work blends retro arcade aesthetics with modern production techniques to serve compelling stories and gameplay. Most recently, I led audio direction for Blazing Strike's international release, creating the soundtrack, SFX, and voice production, while continuing to develop sound for Superbook projects at The Christian Broadcasting Network and GizmoGO!. I love collaborating across writers, animators, and post teams to tell engaging stories through sound and music.

Available to hire

I am a music producer and sound director with over a decade of experience across television, animation, and video games. I specialize in building cohesive sonic identities, crafting genre-spanning compositions, and guiding narrative-driven audio systems. My work blends retro arcade aesthetics with modern production techniques to serve compelling stories and gameplay.

Most recently, I led audio direction for Blazing Strike’s international release, creating the soundtrack, SFX, and voice production, while continuing to develop sound for Superbook projects at The Christian Broadcasting Network and GizmoGO!. I love collaborating across writers, animators, and post teams to tell engaging stories through sound and music.

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Language

English
Fluent

Work Experience

MUSIC / SOUND DIRECTOR at RareBreed Makes Games / Aksys Games
October 1, 2018 - October 1, 2024
Directed full audio direction for Blazing Strike (2024) including soundtrack, SFX, and voice production; created a sonic identity inspired by late-90s Japanese arcade fighting games; produced in-game sound effects and directed voice direction; delivered audio for console and arcade releases; contributed to a DICE Award nomination.
MUSIC PRODUCER III (LEAD) at The Christian Broadcasting Network – Superbook
September 1, 2024 - October 1, 2025
Compose and produce original music for Superbook Radio App; mix and edit radio spots; develop game concepts supporting biblical storytelling.
MUSIC PRODUCER III (LEAD) at Superbook: GizmoGO!
April 1, 2020 - May 1, 2024
Created the overall unifying sound of the series; themed each episode’s lesson song after different genres from various cultures and styles; composed and produced every original lesson song and scored all episodes; directed music videos and hybrid live-action sequences; collaborated with writers, animators, and post teams; performed select voice and on-camera roles where applicable.
SOUND DESIGNER at RareBreed Makes Games
February 1, 2019 - October 1, 2024
Designed combat, UI, and system SFX for Blazing Strike; recorded and produced custom battle audio; assisted in VO direction and implementation.
RECORDING ARTIST / COMPOSER at HYPERLAMB
September 1, 2017 - Present
Release original electronic and synth-driven music; produce music for games, short films, and animation projects; maintain active streaming and online distribution presence.
Jr. Production Artist at Superbook Animated Series
January 1, 2016 - January 1, 2020
Environment color and texture design; prop design and 2D concept development; storyboard revisions and asset management.
Production Assistant at Superbook Animated Series
January 1, 2012 - January 1, 2018
Various assistant roles; contributed to production workflows and asset management.
Concept Artist at Superbook Animated Series
January 1, 2014 - January 1, 2015
Environment color and texture design; concept development.
Storyboard Assistant at Superbook Animated Series
January 1, 2012 - January 1, 2013
Storyboard revisions and asset management.

Education

BFA in Sequential Art at Savannah College of Art and Design
January 11, 2030 - February 12, 2026
at Regent University
January 11, 2030 - February 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    paper HYPERLAMB - Independent Recording Artist

    Independent Artist – HYPERLAMB

    Summer HyperMix (City Pop / FutureFunk / Electro-Jazz)

    Long-form electronic production blending City Pop, FutureFunk, Brazilian influence, and jazz harmony.

    Demonstrates:
    • Cohesive musical identity
    • Global genre integration
    • Strong melodic writing
    • Modern mixing and production

    paper GizmoGO! – Children's International Educational series - Full Soundtrack & Original Songs

    Children’s Series – GizmoGO

    Platform: YouTube
    Channel Reach: 7.3M+ views
    www.youtube.com/@GizmoGOTV

    GizmoGO is a children’s educational series combining storytelling, Scripture-based lessons, and original genre-spanning songs.

    Music supports character interaction, movement, and repeatable engagement for young audiences.

    Below are the songs organized by style:

    Theme Song:

    Selected Songs:

    Dance Pop –



    Jazz –



    Irish Folk –


    Hip Hop / Rap –

    Trap

    Afrobeat

    Neo-Soul/Underground

    Boom Bap


    Rock -



    Piano Rock -


    Demonstrates:
    • Educational lyric writing
    • Multi-genre composition
    • Hook-driven songwriting
    • Broadcast-ready children’s production

    paper Blazing Strike – Full Original Game Soundtrack & Audio Direction (Commercial Game Release)

    Commercial Game Audio – Blazing Strike

    Publisher: Aksys Games
    Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Steam

    I served as Music Director, Composer, Sound Designer, and Voice Producer for the internationally released 2D fighting game Blazing Strike.

    Over a multi-year development cycle, I created the complete sonic identity of the game, including:

    • All character themes and stage music
    • Most sound effects
    • Voice production
    • Overall audio direction

    The score blends late-90s arcade energy with culturally distinct character identities, supporting gameplay intensity and narrative tone.

    Full Official Soundtrack:
    https://youtube.com/playlist?list=PLCYrxzdN0zdWMsr4eZLp82x6uxYUopBAp

    Selected Tracks:
    Main Theme –

    K-Pop Theme –

    Hip-Hop/Jazz -

    Epic Ninja –

    Brazilian Dance –

    Monk Theme –

    Heavy Beat -

    Demonstrates:
    • Full-game scoring
    • Long-term pipeline collaboration
    • Multi-genre cohesion
    • Console-ready production
    • Audio leadership beyond composition