Independent game developer and technical artist with experience spanning software development, live production, visual design, and narrative analysis. I build original interactive projects by combining programming, digital art, production planning, and iterative design from concept through implementation. I currently develop a 2D action game in Unity, creating gameplay systems, artwork, animation, and UI while managing documentation, scheduling, and long-term creative direction.

Jonathan Andrew Kelly

Independent game developer and technical artist with experience spanning software development, live production, visual design, and narrative analysis. I build original interactive projects by combining programming, digital art, production planning, and iterative design from concept through implementation. I currently develop a 2D action game in Unity, creating gameplay systems, artwork, animation, and UI while managing documentation, scheduling, and long-term creative direction.

Available to hire

Independent game developer and technical artist with experience spanning software development, live production, visual design, and narrative analysis. I build original interactive projects by combining programming, digital art, production planning, and iterative design from concept through implementation.

I currently develop a 2D action game in Unity, creating gameplay systems, artwork, animation, and UI while managing documentation, scheduling, and long-term creative direction.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Independent Creative Professional (JonKellyInk)
April 1, 2024 - Present
Design and develop an original 2D action game in Unity, creating gameplay systems, artwork, animation, UI, production planning, and technical implementation. Produce original visual assets including character design, environments, interface elements, and promotional materials using Adobe Photoshop. Manage all aspects of an independent software project, including documentation, iteration, scheduling, and long-term creative direction.
Broadcast Production & Stage Management at Riot Games
February 1, 2022 - December 1, 2023
Supported live esports broadcasts and studio productions while coordinating production teams, technical staff, and talent. Managed stage operations in a collaborative, deadline-driven production environment. Operated live broadcast graphics and production systems supporting studio and arena broadcasts. Assisted with production logistics, troubleshooting, and technical support across multiple live productions.
Production Assistant at Amazon Studios
October 1, 2017 - February 1, 2019
Supported production, legal, and creative teams during a large-scale television production. Coordinated scheduling, documentation, purchasing, and production logistics in a collaborative studio environment.
Creative Development Intern / Executive Assistant at Bold Films
April 1, 2017 - August 1, 2017
Prepared screenplay coverage by evaluating narrative structure, creative strengths and weaknesses, and commercial potential. Conducted comparative film research and development recommendations for creative executives. Assisted executive staff through scheduling, communications, and production support.
Marketing Assistant / Human Resources Associate at A spera Marketing
September 1, 2015 - April 1, 2016
Supported marketing and human resources operations through documentation, logistics, recruiting coordination, and administrative support.
Marketing Assistant / Human Resources Associate at Aspera Marketing
September 1, 2015 - April 1, 2016
Supported marketing and human resources operations through documentation, logistics, recruiting coordination, and administrative support.

Education

Bachelor of Arts - English / Writing at Worcester State University
September 1, 2001 - June 20, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services