Available to hire
I’m a developer who specializes in level design from Full Sail University
My name is Jordan Clark, a graduate of Full Sail University. I am an aspiring game designer seeking to leverage strong creativity, technical skills in Unreal Engine 5, and collaborative
experience to develop engaging, accessible gameplay experiences. Passionate about crafting intuitive mechanics and
immersive levels resonate with diverse audiences and boost player agency.
Employment and project experience
Senior Developer Salesforce Inc.
January 2017 - March 2017
Full-stack Developer Microsoft Inc.
January 2019 - March 2019
Skills
Experience Level
Language
English
Fluent
Work Experience
Game Designer at Full Sail University
September 1, 2022 - PresentBuilt several levels with teammates, leveraging Unreal Engine 5. Collaborated across interdisciplinary teams on project-based assignments, integrating assets, code, and level design in Unreal Engine 5. Programmed gameplay features using C++ and Blueprint scripting to enhance interactivity and gather positive feedback from players.
Level Designer at Full Sail University
August 1, 2025 - PresentOutlined objective of a top-down shooter; installed a multi-layered level; formulated map-layouts; assisted enemy placement for pacing and analytics. Used Unreal Engine 5 to create block-mesh environments, implemented maps from concepts, and configured asset placement for navigation and feedback. Gathered feedback from teammates and play-testing, revised pacing and lighting, and improved player dynamics by 20%.
Lead Developer at Full Sail University
May 1, 2025 - PresentDefined objective of a liminal survival project in Unreal Engine 5. Served as lead developer, constructed block-mesh environments, devised map layouts, and designed the liminal space for immersion. Implemented feedback from play-testing, refined lighting and pacing, and enhanced player immersion by 30%.
Level Designer at Full Sail University
April 1, 2024 - May 1, 2024Aimed objective of a project to deploy block-mesh assets for a big adventure/exploration game in Unreal Engine 5. Conceived level design, devised map layouts, and aided pacing and flow. Assigned level order with checkpoints and game mechanics; gathered feedback, refined lighting, and finalized block-mesh assets, improving asset placement by 35%.
Game Design at Full Sail University
September 1, 2022 - PresentBuilt several levels with teammates, collaborated across interdisciplinary teams on project-based assignments, and integrated assets, code, and level design in Unreal Engine 5. Programmed gameplay features using C++ and Blueprint scripting to enhance interactivity and feedback.
Game Design at Full Sail University, Online
September 1, 2022 - PresentBuilt a few levels with other teammates with more experience with Unreal Engine 5. Collaborated across interdisciplinary teams on project-based assignments, integrating assets, code, and level design in Unreal Engine 5. Programmed gameplay features using C++ and Blueprint scripting to enhance interactivity for player base and more positive feedback.
Level Designer at Full Sail University, Winter Park, FL
August 1, 2025 - PresentOutlined objective of project was to create a top-down shooter where players collect check-points assets and defeat enemies using collective knowledge and experience of Unreal Engine 5. Designated Level Designer, installed a multi-layered level, formulated map-layouts, and assisted enemy placement for player interaction for better pacing and gathering analytic feedback for Unreal Engine 5. Utilized Unreal Engine 5 to establish well-constructed block-mesh for environments, implemented maps from design concepts, and configured assets placement for player navigation and enhance player feedback. Tested feedback from teammates and play-testing, revised level design concepts for pacing and flow, re- constructed lighting and shading, and completed enemy placement to improve player dynamics by 20%.
Lead Developer at Full Sail University, Winter Park, FL
May 1, 2025 - PresentDefined objective of project was to create a liminal survival where player has to navigate through said liminal space to find exit in Unreal Engine 5. Designated lead developer, formulated block-mesh, devised a map layout, and designed liminal space environment While using Unreal Engine 5. Constructed while operating Unreal Engine 5 to develop out block-mesh environments and configured assets for immersion. Received feedback from play-testing, corrected level design concepts for pacing and flow, re-developed lighting and shading, and finalized atmosphere to improve player immersion by 30%.
Level Designer at Full Sail University, Winter Park, FL
April 1, 2024 - May 1, 2024Aimed objective of project is deploy block-mesh assets to form a big adventure/exploration game in Unreal Engine 5. Conceived level designer, devised map layouts and assisted with pacing and flow of each block-mesh level for better enhancement of level environment in Unreal Engine 5. Utilized Unreal Engine 5 to properly assign order of each level with assigned checkpoints and game mechanics. Gathered feedback from teammates, corrected level design concepts for pacing and flow, re-developed lighting and shading, and finalized block-mesh assets for better placement of said assets by 35%.
Education
Bachelor of Computer Science at Full Sail University
September 22, 2022 - September 5, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
Skills
Experience Level
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