_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I'm Jordan Levitt. I'm an artist working in Feature animation, games, and VFX. I have a deep passion for bringing to life stylized worlds that capture players' imaginations and elevate their experiences I've worked as a Character Sculptor and 2D designer at studios like Telltale Games, Disney Pixar, and ILM. I also have experience as an art director for Character and Set Design in games and animation at MLB and Titmouse, and most recently working with Bong Joon Ho on his first animated movie.

Jordan Levitt

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_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ I'm Jordan Levitt. I'm an artist working in Feature animation, games, and VFX. I have a deep passion for bringing to life stylized worlds that capture players' imaginations and elevate their experiences I've worked as a Character Sculptor and 2D designer at studios like Telltale Games, Disney Pixar, and ILM. I also have experience as an art director for Character and Set Design in games and animation at MLB and Titmouse, and most recently working with Bong Joon Ho on his first animated movie.

Available to hire

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Website not available. Sign in: https://www.twine.net/signup

I’m Jordan Levitt. I’m an artist working in Feature animation, games, and VFX. I have a deep passion for bringing to life stylized worlds that capture players’ imaginations and elevate their experiences

I’ve worked as a Character Sculptor and 2D designer at studios like Telltale Games, Disney Pixar, and ILM. I also have experience as an art director for Character and Set Design in games and animation at MLB and Titmouse, and most recently working with Bong Joon Ho on his first animated movie.

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Language

English
Fluent

Work Experience

Character Art Director (Freelance) at Metropolitan Museum of Art
January 1, 2026 - Present
Creating character designs for interactive educational content, from early concept and reference to final deliverables.
Character Art Lead (Character Modeling and Development) at Project BDP
December 31, 2023 - December 31, 2024
Worked with Bong Joon Ho to create 3D characters and performances for his first feature animation; provided drawover feedback across departments and vendors to establish artistic standards for animation and character assets; created and organized visual reference for Director Bong’s notes to external teams; helped art direct and finalize shots to a film standard by adding extra layers of acting and subtext.
Art Director at Pupstruction / Titmouse
January 1, 2022 - January 1, 2024
Led the artistic vision for Disney's Pupstruction, a 3D animated TV series for Disney Jr; refined scripts with the show runner and producers to bid out the schedule and budget of the art department; designed key sets, props, and characters, and directed the in-house art team's schedule; organized and led meetings and reviews to meet production deadlines.
Sr. 3D Artist (Character Modeling and Development) at Buck Design
January 1, 2020 - January 1, 2022
Worked with directors to establish production-ready characters based on scripts and storyboards; created primary 2D and 3D character assets to achieve storytelling goals and mentored junior artists; collaborated with other departments to set artistic and technical standards for characters per project.
Character Art Director at Major League Baseball
January 1, 2019 - January 1, 2020
Worked with the Jackie Robinson estate to tell his story through animation and VR museum exhibits; designed 2D & 3D art assets capturing likeness and meeting scripted performance needs; directed a facial capture shoot to animate the digital double; researched museum archives and consulted relatives for authenticity.
Sr. 3D Artist at Defiant Studios Games
January 1, 2018 - January 1, 2019
Collaborated with other artists to develop performances through drawn model packets and test animations; oversaw all facial animation and sculpted each character's FACS library to fit performance; provided feedback to external teams via recorded video critiques and drawings to ensure animation quality.
Character Modeling and Development at Pixar
January 1, 2016 - January 1, 2018
Modeled primary and background characters for Incredibles 2, Blade, and unannounced IPs; presented art and reference exploring designs & performance that convey the director's vision; supported the development of character designs under the Art Director with clay sculpts and drawings.
Creature TD/Modeler at Industrial Light & Magic
January 1, 2016 - January 1, 2016
Created animation and sim rigs for shows like TMNT2, Kong: Skull Island & Star Wars; transitioned into modeling to help art direct anatomy and look of Kong and other creatures; sculpted and reanimated muscles to meet show standards on top of basic sim movement.
Character Technical Artist (Rigging & Modeling) at Telltale Games
January 1, 2014 - January 1, 2016
Shipped titles including Minecraft, Borderlands, Game of Thrones, and The Walking Dead; provided primary rigging for Batman in an upcoming Telltale series and conducted animation testing to explore performance.
Character TD Intern at Walt Disney Animation Studios
January 1, 2013 - January 1, 2013
Worked under a mentor to build characters in the Frozen and Big Hero 6 pipelines; reviewed storyboards and collaborated with designers to build characters for a Disney short film.
Overnight Manager at Portland Homeless Family Solutions
January 1, 2010 - January 1, 2012
Arranged meals for families, organized evening activities for kids, mediated conflicts, logged supply needs for staff, and documented family requests.
Teaching Mentor at Art Start
August 30, 2019 - Present
Mentor an after-school art program for children in Bushwick and Harlem.

Education

Bachelor of Arts in Media Arts & Animation at The Art Institute of Portland
January 1, 2010 - January 1, 2013

Qualifications

Character Design and Art Direction for Production
January 11, 2030 - May 19, 2026
Screenwriting for Film
January 11, 2030 - May 19, 2026
Design With Clay & Mold Making
January 11, 2030 - May 19, 2026
Character Design for Production
January 11, 2030 - May 19, 2026
Art of Light and Color
January 11, 2030 - May 19, 2026
Visual Development Modeling
January 11, 2030 - May 19, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Gaming, Professional Services