Available to hire
I’m a Vancouver-based 3D animator with a dynamic track record in shot final, character and tech animation since 2021. I design props for animation and 3D printing, and have knowledge of sculpting and CAD to scale.
I thrive in fast-paced teams, delivering high-volume work while maintaining quality. I contribute to Maya-based work, create tooling to streamline pipelines, and enjoy collaborating to push creative boundaries. In my spare time I sculpt and prototype props using Blender, Nomad Sculpt and ZBrush.
Skills
Experience Level
Work Experience
Animator at Wild Brain Studios
January 1, 2022 - January 1, 2025Delivered up to 25% of shots in a 10-person team per episode; handled long frame-count shots (1000+) and challenging material; anchored crunch periods to meet deadlines.
Shot Final Artist at Wild Brain Studios
January 1, 2021 - January 1, 2022Quality control for Maya animation lines, consistently exceeding 50% of shot final quotas; acquired scripting knowledge and developed camera tools to streamline duties.
Education
Certificate at Vancouver Institute of Media Arts (Vanarts)
January 1, 2019 - April 14, 2026Qualifications
Industry Experience
Media & Entertainment
Skills
Experience Level
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