Available to hire
I’m a passionate game developer specializing in Unity development with 3 years of experience, focused on turning unique concepts into engaging experiences.
My journey is fueled by a love for learning and iterating on new ideas, which helps me craft robust architectures and high-quality gameplay experiences. I strive to deliver impactful games built on innovation and quality.
Skills
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Game Developer at Half Brick Studios
August 20, 2021 - November 20, 2021Maintained and updated a Unity-based game, integrating SDKs and expanding features and functionality. Refactored code architecture to align with new studio standards, improving readability and maintainability. Developed backend logic using Go, supporting in-game features and player data management. Designed a dynamic badge system that increased player engagement by 20% and implemented subscription tiers. Iterated on features based on player feedback and performance data, resolved bugs, refined chest-opening mechanics, and troubleshot real-time technical issues to ensure smooth gameplay. Created UI elements to enhance the game’s interface and user experience.
Unity Developer at Prosone
August 20, 2021 - November 20, 2021Contributed to Unity-based development for a Guadalajara-based project, collaborating with a multidisciplinary team to meet client requirements. Implemented gameplay mechanics and UI/UX updates, delivering intuitive interfaces and responsive interactions. Adjusted features based on client feedback and evolving project needs, maintaining an agile workflow.
Unity Developer at Green Rabbit Holdings LLC
October 20, 2021 - January 20, 2023Developed a Unity-based game adhering to client specifications, ensuring a high-quality final product. Implemented best practices in memory management, performance optimization, and thorough testing to maintain stability and efficiency. Created and iterated on UI, gameplay logic, and new features, contributing to a polished product. Collaborated with designers and developers to ship features on schedule.
Game Developer at Half Brick Studios
February 1, 2024 - June 1, 2025Led the full development lifecycle for a Unity-based game, achieving First Place in a game jam and Sixth Place in a subsequent event after a successful rework. Solo-coded core mechanics (Unity/C#), ensured stable architecture and feature functionality. Designed and implemented custom tools to accelerate level design. Defined art direction and produced comprehensive technical and design documentation to guide the team’s visual execution. Managed the project timeline with deadlines and milestones. Used rapid prototyping and iteration to validate core mechanics and select features. Fixed numerous bugs and refined the chest opening mechanic, ensuring smooth gameplay and a positive player experience. Contributed to asset creation and visual development, guiding overall art direction.
Unity Developer at PROSO EN
August 1, 2021 - November 1, 2021Led Unity-based game development; translated client requirements into a tangible product. Organized and managed a development team; demonstrated strong prototyping experience with rapid iteration to validate ideas and user experience. Adjusted game features and mechanics based on direct client feedback, ensuring project alignment and satisfaction. Implemented UI and game logic efficiently within a fast, agile environment, adapting to evolving project needs. Contributed to a board game concept and created a tile system, character selection system, and other features with a focus on robust UI and gameplay.
Education
Digital Arts, Animation and Multimedia at Universidad del Valle de Atemajac (UNIVA)
January 11, 2030 - January 1, 2017Digital Arts at Universidad del Valle de Atemajac
January 1, 2017 - January 4, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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