B.S. in Computer Science | UTSA Alumnus | Game Developer and Designer | Storyteller Through Games, Audio, and Film
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• Built an 11-endpoint JSON REST API in PHP on AWS EC2 for an equipment inventory application, covering full CRUD operations for equipment, device types, and manufacturers
• Implemented input validation, duplicate detection, and active-status enforcement across all endpoints using parameterized MySQL prepared statements
• Developed a separate external client site that consumes the API via cURL with a Bootstrap UI supporting search, add, and modify workflows
• Wrote formal API documentation covering all endpoints, parameters, and expected responses
• Led a team of 8, including student actors who filmed original footage, in developing a full-motion video detective mystery game as a senior capstone project
• Directed architecture decisions, delegated tasks, and coordinated integration across all game systems
• Built the core gameplay loop connecting player interrogation choices to branching video playback, inventory updates, and puzzle progression
• Delivered a complete playable demo from start menu through interrogation to puzzle resolution
• Designed and built a local media library application in Godot 4 and GDScript, handling all programming, UI design, and system architecture
• Implemented a category-based file organization system with persistent JSON save data stored in the OS app data directory
• Automated video thumbnail generation using FFmpeg via background threading to keep the UI responsive during processing
• Conceived, designed, and developed an original independent game using Godot and GDScript from the ground up, handling programming, gameplay systems, and content design
• Gained hands-on experience with project management and real-world independent game development
• Led a team of 4 to design and develop a first-person VR survival game set on Mars, centered around station management and psychological isolation
• Built a global time and day/night cycle system to drive timed narrative events
• Implemented a world-space VR UI system allowing interactive HUD elements to display correctly within the VR environment
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