Hello! I'm an indie game writer that is here to help. I have a deep passion for RPGs, choices with consequences, and developing characters that people relate to and care about. Then I systematically break those characters until I leave people emotionally scared for the rest of their lives. All's fair in love and emotional trauma. My writing style has been considered witty, sarcastic, silly, and sometimes hauntingly dark. I draw my inspirations from the literary works of Poe (Cask of Amontillado is my favorite) and Shakespeare (The Tempest is my favorite). I've recently dived into the sci-fi adventures of The Expanse by James S. Corey and the recent EXODUS novels by Peter Hamilton. However, what sparked and enraged my fire for video game writing were games such as Dragon Age and Mass Effect. The Elder Scrolls and Fallout. Cyberpunk 2077 and The Witcher. Great worlds filled to the brim with powerful choices, terrible consequences, and memorable companions. It is my hope to one day craft worlds, companions, and stories that will match these legendary titles. With your help, that hope can be achieved today. So, stop reading this long bio and call me for an interview already. I got bills to pay.

Joseph D. Machado

Hello! I'm an indie game writer that is here to help. I have a deep passion for RPGs, choices with consequences, and developing characters that people relate to and care about. Then I systematically break those characters until I leave people emotionally scared for the rest of their lives. All's fair in love and emotional trauma. My writing style has been considered witty, sarcastic, silly, and sometimes hauntingly dark. I draw my inspirations from the literary works of Poe (Cask of Amontillado is my favorite) and Shakespeare (The Tempest is my favorite). I've recently dived into the sci-fi adventures of The Expanse by James S. Corey and the recent EXODUS novels by Peter Hamilton. However, what sparked and enraged my fire for video game writing were games such as Dragon Age and Mass Effect. The Elder Scrolls and Fallout. Cyberpunk 2077 and The Witcher. Great worlds filled to the brim with powerful choices, terrible consequences, and memorable companions. It is my hope to one day craft worlds, companions, and stories that will match these legendary titles. With your help, that hope can be achieved today. So, stop reading this long bio and call me for an interview already. I got bills to pay.

Available to hire

Hello! I’m an indie game writer that is here to help. I have a deep passion for RPGs, choices with consequences, and developing characters that people relate to and care about. Then I systematically break those characters until I leave people emotionally scared for the rest of their lives.

All’s fair in love and emotional trauma.

My writing style has been considered witty, sarcastic, silly, and sometimes hauntingly dark. I draw my inspirations from the literary works of Poe (Cask of Amontillado is my favorite) and Shakespeare (The Tempest is my favorite). I’ve recently dived into the sci-fi adventures of The Expanse by James S. Corey and the recent EXODUS novels by Peter Hamilton. However, what sparked and enraged my fire for video game writing were games such as Dragon Age and Mass Effect. The Elder Scrolls and Fallout. Cyberpunk 2077 and The Witcher. Great worlds filled to the brim with powerful choices, terrible consequences, and memorable companions. It is my hope to one day craft worlds, companions, and stories that will match these legendary titles. With your help, that hope can be achieved today. So, stop reading this long bio and call me for an interview already. I got bills to pay.

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Work Experience

Indie Game Writer at MekaCow Studios and Atomic 49
February 1, 2026 - Present
Narrative writer and narrative designer roles for MekaCow’s 2D platform shooter “Neon Dreams.” Contribute to game storytelling, dialogue, and narrative structure that supports gameplay, character moments, and player engagement. Also serves as a narrative designer & co-founder for Atomic 49, collaborating with a creative team to shape story content and deliverable writing for game systems and player-facing experiences.
Quality Control Specialist at Arvin Sango, Inc
March 1, 2018 - June 30, 2026
Performed data analysis and communication using Microsoft Excel and Outlook/Teams. Conducted production and quality auditing, supported new projects and provided team support as needed. Ensured deliverables aligned with quality standards through review, documentation, and coordinated communication.

Education

General Studies (attended) at Salt Lake Community College (SLCC)
June 1, 2025 - July 27, 2026
High School Diploma (graduated) at Cary High School
January 1, 2010 - June 1, 2014

Qualifications

Industry Experience

Gaming, Media & Entertainment, Education