Hi, I’m Joseph Leybovich, a highly motivated game developer with XR experience spanning nearly a decade and broad programming expertise across 15+ years. I’ve contributed to 40+ game projects and tools across various platforms, and I’m passionate about solving hard problems, learning quickly, and helping others grow. I’ve also founded and led initiatives in the industry, including Budcade, and I enjoy connecting the cannabis culture with immersive gaming experiences. Outside of core development, I’ve mentored teammates, driven partnerships, and volunteered with Mission Bit to share knowledge and grow the next generation of developers. I thrive in collaborative environments that unify design, art, QA, and production to deliver polished, impactful experiences.

Joseph Leybovich

Hi, I’m Joseph Leybovich, a highly motivated game developer with XR experience spanning nearly a decade and broad programming expertise across 15+ years. I’ve contributed to 40+ game projects and tools across various platforms, and I’m passionate about solving hard problems, learning quickly, and helping others grow. I’ve also founded and led initiatives in the industry, including Budcade, and I enjoy connecting the cannabis culture with immersive gaming experiences. Outside of core development, I’ve mentored teammates, driven partnerships, and volunteered with Mission Bit to share knowledge and grow the next generation of developers. I thrive in collaborative environments that unify design, art, QA, and production to deliver polished, impactful experiences.

Available to hire

Hi, I’m Joseph Leybovich, a highly motivated game developer with XR experience spanning nearly a decade and broad programming expertise across 15+ years. I’ve contributed to 40+ game projects and tools across various platforms, and I’m passionate about solving hard problems, learning quickly, and helping others grow. I’ve also founded and led initiatives in the industry, including Budcade, and I enjoy connecting the cannabis culture with immersive gaming experiences.

Outside of core development, I’ve mentored teammates, driven partnerships, and volunteered with Mission Bit to share knowledge and grow the next generation of developers. I thrive in collaborative environments that unify design, art, QA, and production to deliver polished, impactful experiences.

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Language

English
Fluent

Work Experience

Founder/Owner at Budcade
November 1, 2024 - Present
Founded and managed a cannabis-infused gaming startup (S-Corp) focused on responsible consumption, community culture, and digital/physical experiences. Established and drove the strategy for two core lanes: digital products (mobile apps and developer tools using AI) and physical events (pop-up activations and tournaments). Created a distinct Budcade brand identity, led legal/compliance efforts (trademark filings, separating LLC and nonprofit finances), and secured early partnerships and a venue for initial events. Conducted user interviews and market research to define product roadmaps and pricing for memberships and passes.
Senior Unity Engineer at Left Field Labs
July 1, 2020 - January 1, 2025
Worked with internal and external teams on XR projects (Meta and Amazon). Created and documented infrastructure and processes related to tooling and workflows; architected rob����ust, modular, and scalable solutions; mentored junior engineers through paired sessions and code reviews; collaborated across design, art, production, QA, and client partners; managed tasks and teams on projects ranging from physical XR installations to mobile XR experiences to fully immersive VR experiences and hackathons.
Senior Unity Developer at Magic Leap
October 1, 2018 - July 1, 2020
Apps team developing Screen and Mixed Reality Framework. Helped partner developers integrate Magic Leap SDK into their projects. Enhanced reusability of UI tools and led the Scene Creator App foundation. Debugged issues for partner developers and implemented features for partners; provided UI and Unity support internally and externally.
Senior Software Engineer at Meta
August 1, 2017 - September 1, 2018
Mobile companion app for augmented reality; created tutorials for AR Unity SDK; supported internal and external hackathons; developed cutting-edge prototypes; traveled worldwide to provide technical support and demos.
Software Engineer at Topgolf Media
December 1, 2016 - August 1, 2017
Worked on the WGT Baseball and TopGolf iOS app; fixed bugs; improved the Unity development process; led initial client architecture in Swift/Xcode; collaborated with artists to integrate branding; built reusable views and animations; improved live crash fixes and automated builds.
Software Engineer (Games) at DeNA
April 1, 2015 - October 1, 2016
Worked on Marvel Mighty Heroes and Deckstorm: Duel of Guardians. Implemented game features and tooling, including debug menu, world map, guild system, guild war, tutorials, quests, references, dependencies, and asset pipelines. Coordinated with others to build features and ensure quality.
Unity Developer (Internal Games) at Scopely
June 1, 2014 - February 1, 2015
Developed Wheels of Fortune Free Play; built and maintained internal tooling, including debug menus, dynamic UI scaffolding, leaderboards, tutorials, and player profiles; established build automation and QA support; mentored interns and collaborated across teams.
Unity Developer (Publishing) at Scopely
July 1, 2013 - June 1, 2014
Created tools and services for partner developers; integrated native device information, automated tests and builds; implemented Facebook integration; built plugin configurations; mentored custom clients and collaborated across time zones.
Partner Development - Mobile Developer at TriBeCa / DUMBO
September 1, 2011 - April 1, 2013
Built and optimized games for iOS and Unity 3D; developed educational and wellness titles; restructured old codebases to release three games; created mini-games and various asset/tooling ecosystems; contributed to design and production.
Partner Development - Mobile Developer at TriBeCa / Dumbo, New York
September 1, 2011 - April 1, 2013
Built and optimized games for iOS and Unity 3D, including educational games and mini-games. Rebuilt old codebases, created a suite of educational and wellness-themed games, and implemented multiple mini-games with a focus on accessibility and engagement. Contributed to asset pipelines, physics, camera effects, and gameplay mechanics.

Education

Bachelor of Computer Science in Game Development at Full Sail University
January 11, 2030 - January 1, 2011
Bachelor of Computer Science in Game Development at Full Sail University
January 11, 2030 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services