Available to hire
Hi, I’m José Salinas, a versatile game developer based in Arequipa, Peru. I specialize in building gameplay systems, UI architecture, and performance optimization using C++ and C# across mobile and PC platforms, with hands-on experience in Unity and Unreal Engine.
I’ve shipped products in AA and indie environments, reverse-engineered proprietary tools when needed, and implemented software architecture patterns like MVC, MVP, and MVVM while upholding SOLID principles. I enjoy turning complex challenges into scalable, maintainable systems and collaborating across disciplines to deliver polished player experiences.
Skills
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Experience Level
Expert
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Intermediate
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Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Mid-Level Game Developer at BSG Institute
October 1, 2025 - October 1, 2025Developed gamified educational applications; refactored legacy code, reducing load and freeze times by 35%; integrated API endpoints and automated cross-platform builds using Unity Cloud; gained experience with Photon and VR frameworks; contributed to the global learning platform BSG Tento using Unity UI Toolkit, Vercel, and AI tools to enhance adaptive learning.
Indie Game Developer at Indie Games Startup Company
March 1, 2024 - March 1, 2024Implemented core gameplay mechanics and collaborated in agile teams to prototype and iterate. Optimized assets for stable performance on mid-range devices.
HUD & GUI Programmer at Mindiff Technology
October 1, 2023 - October 1, 2023Designed and developed interactive C++ UI for a MOBA game, including in-game shop, achievements, and skin customization; optimized HUD/GUI to reduce render time by 20%; collaborated with designers to align UI/UX aesthetics with the game’s narrative.
Systems & User Support Assistant at Michell & Cia
February 28, 2014 - February 28, 2014Developed and maintained customer support systems; installed and configured hardware/software; provided technical guidance across IT solutions.
Mid-Level Unity Developer at BSG Institute
October 1, 2024 - October 1, 2025Developed gamified ed-tech applications (PMP certification focus) for Android/iOS using Unity, achieving a seamless cross-platform experience. Refactored legacy codebases applying SOLID principles and MVVM architecture, resulting in a 35% reduction in load times and eliminating freeze issues. Integrated OpenAI APIs to generate dynamic Q&A content, enhancing the adaptive learning system. Automated build and deployment pipelines via Unity Cloud, removing dependencies on local macOS hardware for iOS builds.
Indie Game Developer at Stealth Startup Company
October 1, 2023 - March 1, 2024Collaborated in an agile-like environment to prototype core gameplay mechanics for an unannounced title. Optimized assets and code for mid-range devices, ensuring stable frame rates across different hardware specs.
C++ UI/Gameplay Programmer at Mindiff Technology
April 1, 2023 - October 1, 2023Key Achievement: Reverse-engineered an undocumented proprietary rendering engine to implement complex UI systems. Successfully deciphered the rendering pipeline (text →buttons →scaling) to build the in-game shop and hero unlock systems. Developed high-performance C++ HUD interfaces for a MOBA, reducing UI render time by 20% through efficient draw-call management. Modernized the game’s visual identity by implementing a minimalist UI style in close collaboration with the Art Director.
Education
Video Game Programming and Art Degree at Universal Arts School, Valencia, Spain
October 1, 2020 - July 1, 2023Bachelor’s in Computer Science at Universidad Católica San Pablo, Arequipa, Peru
March 1, 2014 - December 1, 2020Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023Bachelor’s in Computer Science at Universidad Católica San Pablo
March 1, 2014 - December 1, 2020Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017Qualifications
MS EXCEL AVANZADO
January 11, 2030 - November 6, 2025Youth Leadership
January 11, 2030 - November 6, 2025EFSET English - Score: Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - November 6, 2025Advanced MS Excel
January 11, 2030 - December 12, 2025EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - December 12, 2025Certificate in Youth Leadership
January 11, 2030 - December 12, 2025Team Coaching
January 11, 2030 - December 12, 2025Advanced MS Excel
January 11, 2030 - January 5, 2026EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - January 5, 2026Certificate in Youth Leadership
January 11, 2030 - January 5, 2026Team Coaching
January 11, 2030 - January 5, 2026Advanced MS Excel
January 11, 2030 - January 19, 2026EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - January 19, 2026Certificate in Youth Leadership
January 11, 2030 - January 19, 2026Team Coaching
January 11, 2030 - January 19, 2026Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
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Expert
Expert
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Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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