Hi, I’m José Salinas, a versatile game developer based in Arequipa, Peru. I specialize in building gameplay systems, UI architecture, and performance optimization using C++ and C# across mobile and PC platforms, with hands-on experience in Unity and Unreal Engine. I’ve shipped products in AA and indie environments, reverse-engineered proprietary tools when needed, and implemented software architecture patterns like MVC, MVP, and MVVM while upholding SOLID principles. I enjoy turning complex challenges into scalable, maintainable systems and collaborating across disciplines to deliver polished player experiences.

José Salinas

Hi, I’m José Salinas, a versatile game developer based in Arequipa, Peru. I specialize in building gameplay systems, UI architecture, and performance optimization using C++ and C# across mobile and PC platforms, with hands-on experience in Unity and Unreal Engine. I’ve shipped products in AA and indie environments, reverse-engineered proprietary tools when needed, and implemented software architecture patterns like MVC, MVP, and MVVM while upholding SOLID principles. I enjoy turning complex challenges into scalable, maintainable systems and collaborating across disciplines to deliver polished player experiences.

Available to hire

Hi, I’m José Salinas, a versatile game developer based in Arequipa, Peru. I specialize in building gameplay systems, UI architecture, and performance optimization using C++ and C# across mobile and PC platforms, with hands-on experience in Unity and Unreal Engine.

I’ve shipped products in AA and indie environments, reverse-engineered proprietary tools when needed, and implemented software architecture patterns like MVC, MVP, and MVVM while upholding SOLID principles. I enjoy turning complex challenges into scalable, maintainable systems and collaborating across disciplines to deliver polished player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Mid-Level Game Developer at BSG Institute
October 1, 2025 - October 1, 2025
Developed gamified educational applications; refactored legacy code, reducing load and freeze times by 35%; integrated API endpoints and automated cross-platform builds using Unity Cloud; gained experience with Photon and VR frameworks; contributed to the global learning platform BSG Tento using Unity UI Toolkit, Vercel, and AI tools to enhance adaptive learning.
Indie Game Developer at Indie Games Startup Company
March 1, 2024 - March 1, 2024
Implemented core gameplay mechanics and collaborated in agile teams to prototype and iterate. Optimized assets for stable performance on mid-range devices.
HUD & GUI Programmer at Mindiff Technology
October 1, 2023 - October 1, 2023
Designed and developed interactive C++ UI for a MOBA game, including in-game shop, achievements, and skin customization; optimized HUD/GUI to reduce render time by 20%; collaborated with designers to align UI/UX aesthetics with the game’s narrative.
Systems & User Support Assistant at Michell & Cia
February 28, 2014 - February 28, 2014
Developed and maintained customer support systems; installed and configured hardware/software; provided technical guidance across IT solutions.
Mid-Level Unity Developer at BSG Institute
October 1, 2024 - October 1, 2025
Developed gamified ed-tech applications (PMP certification focus) for Android/iOS using Unity, achieving a seamless cross-platform experience. Refactored legacy codebases applying SOLID principles and MVVM architecture, resulting in a 35% reduction in load times and eliminating freeze issues. Integrated OpenAI APIs to generate dynamic Q&A content, enhancing the adaptive learning system. Automated build and deployment pipelines via Unity Cloud, removing dependencies on local macOS hardware for iOS builds.
Indie Game Developer at Stealth Startup Company
October 1, 2023 - March 1, 2024
Collaborated in an agile-like environment to prototype core gameplay mechanics for an unannounced title. Optimized assets and code for mid-range devices, ensuring stable frame rates across different hardware specs.
C++ UI/Gameplay Programmer at Mindiff Technology
April 1, 2023 - October 1, 2023
Key Achievement: Reverse-engineered an undocumented proprietary rendering engine to implement complex UI systems. Successfully deciphered the rendering pipeline (text →buttons →scaling) to build the in-game shop and hero unlock systems. Developed high-performance C++ HUD interfaces for a MOBA, reducing UI render time by 20% through efficient draw-call management. Modernized the game’s visual identity by implementing a minimalist UI style in close collaboration with the Art Director.

Education

Video Game Programming and Art Degree at Universal Arts School, Valencia, Spain
October 1, 2020 - July 1, 2023
Bachelor’s in Computer Science at Universidad Católica San Pablo, Arequipa, Peru
March 1, 2014 - December 1, 2020
Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023
Bachelor’s in Computer Science at Universidad Católica San Pablo
March 1, 2014 - December 1, 2020
Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023
Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017
Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023
Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017
Video Game Programming and Art Degree at Universal Arts School
October 1, 2020 - July 1, 2023
Computer Science (Undergraduate Coursework) at Universidad Católica San Pablo
March 1, 2014 - December 1, 2017

Qualifications

MS EXCEL AVANZADO
January 11, 2030 - November 6, 2025
Youth Leadership
January 11, 2030 - November 6, 2025
EFSET English - Score: Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - November 6, 2025
Advanced MS Excel
January 11, 2030 - December 12, 2025
EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - December 12, 2025
Certificate in Youth Leadership
January 11, 2030 - December 12, 2025
Team Coaching
January 11, 2030 - December 12, 2025
Advanced MS Excel
January 11, 2030 - January 5, 2026
EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - January 5, 2026
Certificate in Youth Leadership
January 11, 2030 - January 5, 2026
Team Coaching
January 11, 2030 - January 5, 2026
Advanced MS Excel
January 11, 2030 - January 19, 2026
EFSET English - Advanced / Proficient (CEFR C1/C2)
January 11, 2030 - January 19, 2026
Certificate in Youth Leadership
January 11, 2030 - January 19, 2026
Team Coaching
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services