Senior Narrative Designer and Game Writer with over five years of professional experience delivering narrative systems, branching quests, and story-driven content for shipped titles. I lead narrative development on established IP, owning story structure, character arcs, and tone-setting content from early design through implementation, iteration, and QA. I create and maintain narrative documentation, collaborate with design, art, audio, and engineering, mentor junior writers, and ensure coherence across game worlds and player experiences.

Joshua Patterson

PRO

Senior Narrative Designer and Game Writer with over five years of professional experience delivering narrative systems, branching quests, and story-driven content for shipped titles. I lead narrative development on established IP, owning story structure, character arcs, and tone-setting content from early design through implementation, iteration, and QA. I create and maintain narrative documentation, collaborate with design, art, audio, and engineering, mentor junior writers, and ensure coherence across game worlds and player experiences.

Available to hire

Senior Narrative Designer and Game Writer with over five years of professional experience delivering narrative systems, branching quests, and story-driven content for shipped titles.

I lead narrative development on established IP, owning story structure, character arcs, and tone-setting content from early design through implementation, iteration, and QA. I create and maintain narrative documentation, collaborate with design, art, audio, and engineering, mentor junior writers, and ensure coherence across game worlds and player experiences.

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Language

English
Fluent

Work Experience

Writer at Reef Entertainment
June 1, 2019 - July 1, 2020
Wrote narrative content and implemented game dialogue for Terminator titles. Created and maintained narrative documentation, wrote cutscenes, dialogue, and mission text, and contributed to world-building through backstory development and character arcs. Collaborated with designers, programmers, artists, and audio to ensure cohesive storytelling and gameplay integration. Conducted narrative QA and feedback cycles to refine pacing, clarity, and player engagement.
Lead Writer / Narrative Designer at Reef Entertainment
July 1, 2020 - August 1, 2022
Led narrative development on two retro 2D action games set in the Terminator universe (e.g., Terminator 2D: No Fate). Designed core story structure, branching routes, and multiple endings. Authored cutscenes, dialogue, and gameplay narrative across missions, cinematics, and environmental storytelling. Implemented branching dialogue and cinematic scripting in Unreal Engine. Managed and mentored a junior writer, ensured narrative consistency, and conducted narrative QA. Collaborated closely with designers, programmers, animators, and audio, and contributed to DLC narrative content and backstory expansion.

Education

Bachelor of Arts, English Literature and Creative Writing at University of East Anglia, Norwich
January 1, 2014 - January 1, 2017
Master of Arts (MA) in Game Design at Goldsmiths, University of London
January 1, 2022 - December 31, 2023
Bachelor of Arts in English Literature and Creative Writing at University of East Anglia
January 1, 2014 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet