I'm a narrative designer and screenwriter with a focus on psychologically driven storytelling, atmospheric drama, and emotionally grounded character work across film and interactive media. I've spent years developing dialogue-heavy narratives, world-building, and branching storylines, collaborating across design, art, audio, and development teams to maintain tonal consistency and narrative cohesion under tight deadlines. My work often explores themes of isolation, memory, identity, and emotional disconnection through minimalist settings, slow-burn tension, and strong character voice, across both film and interactive projects.

Joshua Patterson

PRO

I'm a narrative designer and screenwriter with a focus on psychologically driven storytelling, atmospheric drama, and emotionally grounded character work across film and interactive media. I've spent years developing dialogue-heavy narratives, world-building, and branching storylines, collaborating across design, art, audio, and development teams to maintain tonal consistency and narrative cohesion under tight deadlines. My work often explores themes of isolation, memory, identity, and emotional disconnection through minimalist settings, slow-burn tension, and strong character voice, across both film and interactive projects.

Available to hire

I’m a narrative designer and screenwriter with a focus on psychologically driven storytelling, atmospheric drama, and emotionally grounded character work across film and interactive media.

I’ve spent years developing dialogue-heavy narratives, world-building, and branching storylines, collaborating across design, art, audio, and development teams to maintain tonal consistency and narrative cohesion under tight deadlines. My work often explores themes of isolation, memory, identity, and emotional disconnection through minimalist settings, slow-burn tension, and strong character voice, across both film and interactive projects.

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Language

English
Fluent

Work Experience

Writer at Reef Entertainment
June 1, 2019 - July 1, 2020
Wrote narrative content and implemented game dialogue for Terminator titles. Created and maintained narrative documentation, wrote cutscenes, dialogue, and mission text, and contributed to world-building through backstory development and character arcs. Collaborated with designers, programmers, artists, and audio to ensure cohesive storytelling and gameplay integration. Conducted narrative QA and feedback cycles to refine pacing, clarity, and player engagement.
Lead Writer / Narrative Designer at Reef Entertainment
July 1, 2020 - August 1, 2022
Led narrative development on two retro 2D action games set in the Terminator universe (e.g., Terminator 2D: No Fate). Designed core story structure, branching routes, and multiple endings. Authored cutscenes, dialogue, and gameplay narrative across missions, cinematics, and environmental storytelling. Implemented branching dialogue and cinematic scripting in Unreal Engine. Managed and mentored a junior writer, ensured narrative consistency, and conducted narrative QA. Collaborated closely with designers, programmers, animators, and audio, and contributed to DLC narrative content and backstory expansion.
Narrative Designer at Aquila Interactive
February 1, 2024 - February 1, 2025
Led narrative development across multiple projects, including Terminator 2D: No Fate and an unannounced title. Wrote dialogue, cutscenes, character interactions, mission text, and cinematic narrative sequences across multiple projects and genres. Developed character arcs, world-building, and branching storylines within established IP while maintaining tonal consistency and emotional clarity. Collaborated closely with designers, artists, audio teams, and developers to ensure narrative cohesion across gameplay. Edited and refined scripts for pacing, voice consistency, and narrative structure across large-scale projects. Wrote marketing copy, promotional materials, trailers, and digital content for international releases. Produced and edited video content, promotional assets, and audience-facing materials under tight deadlines.
Narrative Designer at Illustrious Media
February 1, 2018 - February 1, 2020
Narrative design across multiple titles as part of Illustrious Media. Wrote dialogue, scenarios, and world-building; developed character arcs; collaborated with cross-disciplinary teams; edited and refined scripts for pacing and consistency; contributed to DLC content; created world-building material and atmospheric writing; scripted and edited content for immersive storytelling across film and interactive media.
Narrative Designer at Melter Games
February 1, 2025 - Present
Lead narrative development across multiple projects, including Terminator 2D: No Fate and an unannounced title. Wrote dialogue, cutscenes, character interactions, mission text, and cinematic narrative sequences across multiple projects and genres; developed character arcs, world-building, and branching storylines; collaborated across designers, artists, audio teams, and developers to ensure narrative cohesion across gameplay; edited and refined DLC scripts and contributed to overall plot structure; produced video content, promotional assets, and audience-facing materials under tight deadlines.

Education

Bachelor of Arts, English Literature and Creative Writing at University of East Anglia, Norwich
January 1, 2014 - January 1, 2017
Master of Arts (MA) in Game Design at Goldsmiths, University of London
January 1, 2022 - December 31, 2023
Bachelor of Arts in English Literature and Creative Writing at University of East Anglia
January 1, 2014 - December 31, 2017
Master of Arts in Game Design at Goldsmiths, University of London
January 1, 2022 - January 1, 2023
Bachelor of Arts in English Literature and Creative Writing at University of East Anglia
January 1, 2014 - January 1, 2017

Qualifications

Master of Arts in Game Design
January 1, 2022 - January 1, 2023
Bachelor of Arts in English Literature and Creative Writing
January 1, 2014 - January 1, 2017

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Untethered

    Television Pilot — Psychological Drama

    An extract from a television pilot following a young man returning to Belfast after ten years away, framed through therapy sessions that blur memory, emotional reality, and subjective perspective. The piece explores disconnection, nostalgia, and identity through intimate character dynamics and understated psychological tension.