I am a concept artist and designer specializing in characters, creatures, props, and environments for video games, film, card games, comics, and animation. I blend traditional and digital techniques and work in both 2D and 3D workflows to craft immersive visuals.

Josiah Duncan

I am a concept artist and designer specializing in characters, creatures, props, and environments for video games, film, card games, comics, and animation. I blend traditional and digital techniques and work in both 2D and 3D workflows to craft immersive visuals.

Available to hire

I am a concept artist and designer specializing in characters, creatures, props, and environments for video games, film, card games, comics, and animation. I blend traditional and digital techniques and work in both 2D and 3D workflows to craft immersive visuals.

See more

Work Experience

Lead Concept Artist (Contract) at HeavyCav Studios
September 1, 2024 - January 31, 2025
Created concept art for in-game environments, maps, characters, and props in a dark-fantasy action title. Integrated 2D/3D techniques for design iteration and final polish. Collaborated closely with game developers and UI/UX designers to ensure cohesive visual style and gameplay clarity.
Freelance Concept Artist / Illustrator at Various Clients
March 1, 2018 - Present
Delivered character and prop concept designs from briefs through to final renders. Provided keyframe illustrations capturing narrative moments for cinematics and game lore. Developed iterative design sheets to explore multiple visual solutions per brief.
Illustrator at Concept Art Association
October 1, 2023 - November 30, 2023
Illustrated trading card artwork for a Magic the Gathering-inspired project. Focused on high-detail fantasy characters and items in painterly style.
3D Artist / Concept Designer at Second Floor Studios
November 1, 2015 - March 31, 2017
Created isometric game assets including characters, props, and environments. Modeled, textured, and animated 3D assets to support game art pipeline.
Concept Artist / Animator at Eye Scream Animation
March 1, 2014 - May 31, 2014
Designed military costumes and props for historical Apple TV documentary "Tobago 1677". Delivered character turnarounds and battlefield animations for 3D integration.

Education

Add your educational history here.

Qualifications

Bachelor’s Degree in Visual Arts and Design
January 11, 2030 - April 1, 2026
Design Language for Live Action & Games
January 11, 2030 - April 1, 2026
Character Design
January 11, 2030 - April 1, 2026
Portfolio Review
January 11, 2030 - April 1, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet