I am a versatile 3D artist with 3 years of experience using Blender, combined with a strong visual culture developed through Twitch and YouTube. I design immersive, real-time optimized environments that balance technical expertise with artistic sensibility. Since 2022, I have been focused on creating realistic maps for video games and VR, working on urban and interior scenes from plans or photos. I excel at real-time optimization, lighting, colorimetry, artistic direction, as well as creating and integrating props like furniture, vegetation, and signage with PBR textures and shaders.
I am collaborative and experienced in project production from briefs and constraints, working with teams on platforms like Discord alongside graphic designers and game designers. My skills include 3D modeling, lighting, UVs, creating material libraries, creating renders and animations for clients or prototypes, and marketing visuals including portfolio content. My background also includes theater direction and teaching, and modelling certification in Blender. I work in the gaming and immersive media sectors, driving high-quality 3D art creation.
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