I am a versatile 3D artist with 3 years of experience using Blender, combined with a strong visual culture developed through Twitch and YouTube. I design immersive, real-time optimized environments that balance technical expertise with artistic sensibility. Since 2022, I have been focused on creating realistic maps for video games and VR, working on urban and interior scenes from plans or photos. I excel at real-time optimization, lighting, colorimetry, artistic direction, as well as creating and integrating props like furniture, vegetation, and signage with PBR textures and shaders. I am collaborative and experienced in project production from briefs and constraints, working with teams on platforms like Discord alongside graphic designers and game designers. My skills include 3D modeling, lighting, UVs, creating material libraries, creating renders and animations for clients or prototypes, and marketing visuals including portfolio content. My background also includes theater direction and teaching, and modelling certification in Blender. I work in the gaming and immersive media sectors, driving high-quality 3D art creation.…

Lemaire

I am a versatile 3D artist with 3 years of experience using Blender, combined with a strong visual culture developed through Twitch and YouTube. I design immersive, real-time optimized environments that balance technical expertise with artistic sensibility. Since 2022, I have been focused on creating realistic maps for video games and VR, working on urban and interior scenes from plans or photos. I excel at real-time optimization, lighting, colorimetry, artistic direction, as well as creating and integrating props like furniture, vegetation, and signage with PBR textures and shaders. I am collaborative and experienced in project production from briefs and constraints, working with teams on platforms like Discord alongside graphic designers and game designers. My skills include 3D modeling, lighting, UVs, creating material libraries, creating renders and animations for clients or prototypes, and marketing visuals including portfolio content. My background also includes theater direction and teaching, and modelling certification in Blender. I work in the gaming and immersive media sectors, driving high-quality 3D art creation.…

Available to hire

I am a versatile 3D artist with 3 years of experience using Blender, combined with a strong visual culture developed through Twitch and YouTube. I design immersive, real-time optimized environments that balance technical expertise with artistic sensibility. Since 2022, I have been focused on creating realistic maps for video games and VR, working on urban and interior scenes from plans or photos. I excel at real-time optimization, lighting, colorimetry, artistic direction, as well as creating and integrating props like furniture, vegetation, and signage with PBR textures and shaders.

I am collaborative and experienced in project production from briefs and constraints, working with teams on platforms like Discord alongside graphic designers and game designers. My skills include 3D modeling, lighting, UVs, creating material libraries, creating renders and animations for clients or prototypes, and marketing visuals including portfolio content. My background also includes theater direction and teaching, and modelling certification in Blender. I work in the gaming and immersive media sectors, driving high-quality 3D art creation.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Game Designer / Concepteur de jeux immersifs
December 31, 2022 - August 16, 2025
Responsible for immersive game design, including creating realistic 3D environments optimized for real-time interaction with attention to detail in props, lighting, and technical optimization for VR and video games.
3D Artist at creacube.odoo.com
January 1, 2022 - Present
As a 3D Artist, I concepteur immersive environments optimized for real-time use in games and VR. My tasks included modeling realistic urban and interior maps from 2D plans or photographs, optimizing geometry using LOD and UV mapping, creating lightmaps, reducing polygon counts, and applying artistic direction related to lighting and colorimetry. I also created and integrated props such as furniture, vegetation, and signage with PBR textures and shaders, organized material libraries, and collaborated with teams on Discord including graphic designers and game designers. I produced renders and animations for clients and prototypes, and developed marketing visuals and portfolio content, contributing to gaming projects like Escape Game and Murder Party, card games, and short films.
Theatre Director and Teacher
December 31, 2020 - August 16, 2025
Directed theater productions and taught theatrical skills and theory to students.
Animator BAFA
December 31, 2019 - August 16, 2025
Animator role certified with BAFA to lead and manage group activities.

Education

Bac +2 Illustration Graphique at EDAA
January 1, 2023 - December 31, 2025
Bac Professionnel Ébénisterie at Lycée Roger Claustres
January 1, 2012 - December 31, 2015

Qualifications

Certification Modélisation 3D Blender
January 1, 2023 - August 16, 2025
BAFA Animator
January 1, 2012 - December 31, 2019

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Other