I’m Julius Koo, a Milwaukee-based concept artist and illustrator who enjoys building strong visual ideas from the first sketch to polished production-ready assets. I’m currently focused on game art and visual development, with a process-driven approach that helps teams communicate clearly and ship high-quality work. Alongside my studio and game development experience, I’ve volunteered and mentored to support other creators—designing promotional materials for my local library and working with active artists at major game studios to improve visual development skills. I bring a strong academic foundation (including Dean’s List honors) and have earned recognition through competitive illustration awards and exhibitions.

Julius Koo

I’m Julius Koo, a Milwaukee-based concept artist and illustrator who enjoys building strong visual ideas from the first sketch to polished production-ready assets. I’m currently focused on game art and visual development, with a process-driven approach that helps teams communicate clearly and ship high-quality work. Alongside my studio and game development experience, I’ve volunteered and mentored to support other creators—designing promotional materials for my local library and working with active artists at major game studios to improve visual development skills. I bring a strong academic foundation (including Dean’s List honors) and have earned recognition through competitive illustration awards and exhibitions.

Available to hire

I’m Julius Koo, a Milwaukee-based concept artist and illustrator who enjoys building strong visual ideas from the first sketch to polished production-ready assets. I’m currently focused on game art and visual development, with a process-driven approach that helps teams communicate clearly and ship high-quality work.

Alongside my studio and game development experience, I’ve volunteered and mentored to support other creators—designing promotional materials for my local library and working with active artists at major game studios to improve visual development skills. I bring a strong academic foundation (including Dean’s List honors) and have earned recognition through competitive illustration awards and exhibitions.

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Work Experience

Principle Concept Artist at Inkratz Studio, Milwaukee Institute of Art and Design
August 1, 2025 - December 31, 2025
Headed art direction and created high-quality 2D fighting game assets with a team of 8 developers. Implemented rigorous process standards to keep communication efficient and production professional. Delivered concept and production art designed to support a game workflow from early development through finalized asset creation.
Illustrator/Volunteer at Milwaukee Public Library Bookseller
May 1, 2025 - July 31, 2025
Volunteered as a librarian assistant while supporting various library tasks. Designed poster materials used as primary promotional pieces for the store.
Artist Mentor at Activision Blizzard & Elodie Games
June 1, 2023 - February 29, 2024
Worked remotely with active artists to strengthen visual development and concept art skills. Provided professional direction and feedback focused on improving fundamentals, refining design decisions, and progressing toward industry-level quality.
Sales Associate at Publix Super Markets
November 1, 2021 - August 31, 2022
Provided exceptional customer service and communication while supporting store cleanliness and shipment organization. Trained multiple new hires and frequently stepped into leadership opportunities to help teams run smoothly.

Education

BFA Illustration at Milwaukee Institute of Art & Design
January 11, 2030 - May 1, 2026

Qualifications

Society of Illustrators Student Scholarship Award
May 1, 2025 - May 1, 2026
Penfield Children’s Center Poster Competition (Poster Winner)
March 1, 2025 - September 4, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Non-Profit Organization, Retail