I’m a 3D Generalist with 5 years of professional experience creating game-ready assets for Roblox, Sandbox Metaverse, and indie game projects. My expertise includes 3D modeling, character and creature design, environment art, props, rigging, animation, and level design. I’m comfortable working across different visual styles and production pipelines, collaborating with international teams, and turning concepts into high quality assets that support both gameplay and artistic direction. I’m always looking to expand my skills and contribute to projects that challenge me creatively and technically.

Julianto Bagas Mardika Beka

I’m a 3D Generalist with 5 years of professional experience creating game-ready assets for Roblox, Sandbox Metaverse, and indie game projects. My expertise includes 3D modeling, character and creature design, environment art, props, rigging, animation, and level design. I’m comfortable working across different visual styles and production pipelines, collaborating with international teams, and turning concepts into high quality assets that support both gameplay and artistic direction. I’m always looking to expand my skills and contribute to projects that challenge me creatively and technically.

Available to hire

I’m a 3D Generalist with 5 years of professional experience creating game-ready assets for Roblox, Sandbox Metaverse, and indie game projects. My expertise includes 3D modeling, character and creature design, environment art, props, rigging, animation, and level design. I’m comfortable working across different visual styles and production pipelines, collaborating with international teams, and turning concepts into high quality assets that support both gameplay and artistic direction. I’m always looking to expand my skills and contribute to projects that challenge me creatively and technically.

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Work Experience

3D Generalist at Brick Strike
March 7, 2026 - Present
3D Generalist & Map Design at Developed an educational game for primary school students in Singapore
March 6, 2026 - May 27, 2026
Developed an educational Sandbox game for primary school students in Singapore focused on scam awareness. Created 3D assets including character designs, environments, and props, with responsibilities covering modeling, rigging, animation, map design, and gameplay support to create an engaging player experience.
3D Generalist at Digital tourism Event (Sandbox Game)
February 10, 2026 - April 28, 2026
•Designed and created 3D assets, including characters, props, and environments for multiple Digital Tourism events in The Sandbox Metaverse, ensuring assets aligned with game design and visual style. • Planned and built city layouts based on real-world architecture and urban design to recreate recognizable cultural landmarks while creating engaging gameplay environments. • Collaborated with the production team to maintain visual consistency, optimize performance, and improve the overall player experience throughout production. • Recreated recognizable cultural landmarks from Japan, Singapore, and the United States using a stylized voxel art style Featured Locations • Japan: Meiji Shrine, Tokyo • Singapore: Lau Pa Sat, Changi Airport, Gardens by the Bay • United States: Chinatown (New York City), Empire State Building, Bellagio Fountains
3D Generalist at Block Fall RPG
January 4, 2026 - March 7, 2026
Created stylized 3D fantasy creatures and character assets for a Roblox RPG game, focusing on modeling, character design, visual quality, and game ready assets.
3D Generalist at Smobler Studios
October 1, 2023 - June 1, 2026
Created game-ready 3D assets for multiple Sandbox Metaverse projects across sci-fi, fantasy, and stylized themes, including characters, props, environments, rigging, and animations. Adapted assets to different art styles and gameplay requirements while maintaining visual consistency. Translated concept art and design briefs into optimized real-time assets that meet technical requirements. Collaborated with designers, developers, and artists throughout the production pipeline to iterate on assets, maintain quality standards, and deliver according to project needs.
3D Generalist at LadyPixy Company
December 12, 2022 - May 18, 2024
• Created stylized 3D assets including wearable items, armor, weapons, character assets, and collectibles for The Sandbox Metaverse, focusing on visual quality, style consistency, and player facing experiences. • Translated creative concepts, fashion references, and visual direction into unique 3D designs while maintaining brand identity, visual consistency, and technical requirements. • Produced optimized game ready assets for real time environments while following creative direction, technical limitations, and production workflow standards.
3D Generalist at Smobler studios
October 4, 2022 - June 9, 2026
• Created 3D assets, including characters, props, environments, rigging, and animations for multiple Sandbox Metaverse projects across sci fi, fantasy, and stylized visual themes. • Created character assets, props, and environment elements while adapting to different art styles, gameplay requirements, and creative directions. • Translated concept art and design briefs into optimized game ready 3D assets while maintaining visual consistency and meeting technical requirements. • Collaborated with designers, developers, and artists throughout the production pipeline to iterate on assets, maintain quality standards, and deliver assets based on project requirements.
3D Generalist at Sandstorm x Undead Blocks
January 22, 2022 - December 22, 2022
• Created horror 3D assets including zombie characters, props, and environments for a zombie survival game project while maintaining the project's stylized visual direction. • Developed stylized horror designs while maintaining visual consistency, gameplay readability, and alignment with the project's art direction through collaboration and feedback.
3D Generalist (Collaboration Project) at Sandstorm x Undead Blocks
January 1, 2022 - December 1, 2022
Developed horror-themed 3D assets—zombie characters, props, and environments—for a zombie survival game project while staying within a stylized visual direction. Designed and refined stylized horror visuals to maintain readability for gameplay and alignment with the established art direction through collaboration and feedback.
3D Generalist (Project-based) at Arqonix Studio
January 1, 2022 - Present
Created stylized 3D assets that blend traditional cultural elements with sci-fi influences through client collaboration. Interpreted client briefs and feedback into 3D designs while preserving the intended art style, storytelling elements, and technical requirements. Balanced artistic quality and performance considerations to deliver optimized game-ready assets for interactive experiences.
3D Generalist at Arqonix Studio
January 1, 2022 - January 12, 2022
• Created stylized 3D assets by combining traditional cultural elements with sci fi influences while collaborating with clients to understand requirements and align with the project's visual direction. • Translated client briefs and feedback into 3D designs while maintaining consistent art style, storytelling elements, and technical requirements for game environments. • Developed optimized game ready assets for interactive experiences by balancing artistic quality, performance considerations, and production requirements.

Education

Bachelor of Fine Arts at Institut Seni Budaya Indonesia Bandung
June 14, 2018 - July 5, 2024
Bachelor of Fine Arts (BFA) at Institut Seni Budaya Indonesia Bandung
January 11, 2030 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Travel & Hospitality