Hello future clientele.
I am John Martinez, AKA JunoMars3D
My goal is to create stunning visuals and memorable moments that will get stuck in audiences mind. Beautiful imagery is made with an understanding of light, time, and cinema. With my background from music production, to now professional 3D Technical Artwork, I will be able to deliver and fulfill for you many types of important tasks.
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This is my tool for visualizing projects in Blender that saves me loads of time when working on my latest specialty which is game asset optimization. I do a more comprehensive job and cut more polys than Unreal Engine or any other automatic optimization steps can, ensuring high performance on all devices with minimal cuts to visual quality on your LODs.
https://junomars.artstation.com/projects/L4Q5QP
Take a 3D model that was incomplete and using assets that were not licensed, source assets replace textures with full versions and anything applicable to the real setting, and prepare the FBX scene for Unreal Engine import again.
Model entire exterior and other interior club areas.
Short animation for the artist DJ LMNOP
Animating his character Lil Z and creating a whole scene for the setting and theme of DEEP STATE by DJ LMNOP
Short animation for the artist DJ LMNOP
Animating his character Lil Z and creating a whole scene for the setting and theme of Ice Wall by DJ LMNOP
https://junomars.artstation.com/projects/L4QvG5
Model interior of the stages and floors of the Dolby from a DXF file of the layout, and photos of the various layouts of the Dolby. This was done in Theatre/Play mode.
The modeling was done traditionally as well as procedural setups for variations in crowd presence, and lighting gear.
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