Intermediate level programmer and game developer that works in Unreal Engine and Unity. My primary programming languages are C# and C++ and my primary version control systems are Github and Perforce. I have worked on several projects in a studio environment from initial concept and prototype all the way release.

Ju'Rhell Hughes

Intermediate level programmer and game developer that works in Unreal Engine and Unity. My primary programming languages are C# and C++ and my primary version control systems are Github and Perforce. I have worked on several projects in a studio environment from initial concept and prototype all the way release.

Available to hire

Intermediate level programmer and game developer that works in Unreal Engine and Unity. My primary programming languages are C# and C++ and my primary version control systems are Github and Perforce. I have worked on several projects in a studio environment from initial concept and prototype all the way release.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

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Education

Advanced Diploma for Game Programming at Academy of Interactive Entertainment
August 21, 2023 - June 11, 2025

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Escape Velocity (Unreal Engine 5)

    Escape Velocity is a 3rd person platformer where you propel yourself across planets to the end of the solar system with your propulsion cannon while also managing your oxygen levels. Escape Velocity was a project made with a small team as our final project before graduating AIE. My main role was to create the gameplay systems for the propulsion cannon such as the projectile firing, projectile functionality, physics handling. I also made the oxygen system and it’s depletion functionality, along with some UI work and bug fixing.

    [Escape Velocity Itch.io](https://www.twine.net/signin

    paper Looter Land (Unity)

    Looter Land is a top down arcade-style score accumulation game in which the player must steal as many items as you can before time runs out while evading the cops who’ve been called to the scene. Looter Land was a project made with a small team as the final assessment for the end of our first year at AIE. My main role was to program the game’s menu and UI functionality as well as the AI behaviors but I also made a number of other game mechanics and was one of the main bug fixers.

    [Looter Land Itch.io](https://www.twine.net/signin

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