Available to hire
I’m a passionate game artist specializing in environment art, character illustration, and immersive worldbuilding. I hold a B.A. in Game Art & Development and have hands-on experience turning concepts into game-ready assets and levels using Unreal Engine, Maya, 3ds Max, Blender, Krita, and Photoshop.
I’ve shipped projects like Pixie Hollow – Ethereal Forest in Unreal, focusing on lighting, foliage, and environmental storytelling; I thrive on modular workflows, asset pipelines, and cross-team collaboration to create cohesive, playable experiences.
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Work Experience
Cruise Specialist at Norwegian Cruise Line
January 1, 2024 - PresentHandled high-volume problem solving, cross-team communication, and detail-focused tasks to support guests and crew aboard the line.
Education
B.A. Game Art & Development at Southern New Hampshire University
January 11, 2030 - January 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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