I’m an aerospace engineer turned software technologist with a passion for building immersive, tech-driven experiences. I blend creativity with engineering to deliver AI, AR/VR/MR, and computer vision solutions that are both innovative and business-ready. I enjoy rapid prototyping, framework development, and mentoring teams to turn bold ideas into tangible prototypes. Based in Barcelona, I lead R&D efforts across AR/VR/MR, AI agents, and simulation, always exploring new tools and approaches to solve complex problems and create engaging experiences for diverse audiences.

Kamlaker Dev Singh

I’m an aerospace engineer turned software technologist with a passion for building immersive, tech-driven experiences. I blend creativity with engineering to deliver AI, AR/VR/MR, and computer vision solutions that are both innovative and business-ready. I enjoy rapid prototyping, framework development, and mentoring teams to turn bold ideas into tangible prototypes. Based in Barcelona, I lead R&D efforts across AR/VR/MR, AI agents, and simulation, always exploring new tools and approaches to solve complex problems and create engaging experiences for diverse audiences.

Available to hire

I’m an aerospace engineer turned software technologist with a passion for building immersive, tech-driven experiences. I blend creativity with engineering to deliver AI, AR/VR/MR, and computer vision solutions that are both innovative and business-ready. I enjoy rapid prototyping, framework development, and mentoring teams to turn bold ideas into tangible prototypes.

Based in Barcelona, I lead R&D efforts across AR/VR/MR, AI agents, and simulation, always exploring new tools and approaches to solve complex problems and create engaging experiences for diverse audiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Fluent
Spanish; Castilian
Advanced
Sanskrit (Saṁskṛta)
Beginner
Urdu
Beginner

Work Experience

Director of Technology at MPS Interactive Systems
February 1, 2025 - February 1, 2025
Led R&D and emerging technologies; rapid prototyping; AI & AI agents; AR, VR & MR; business applications & simulation; solution proposal & design; application framework design & development.
Creative Technologist at Independent / Freelance
February 1, 2025 - November 13, 2025
AI, AR/VR & immersive experiences; R&D, rapid prototyping, framework development; game and simulation development. Proficient in Unity3D, C#, Python, and OpenCV to deliver technology-driven business outcomes.
Director of Technology at MPS Interactive Systems
February 1, 2025 - October 4, 2025
R&D and rapid prototyping; emerging technologies; AI & AI Agents; AR, VR & MR; business applications & simulation; solution proposal & design; application framework design & development; stakeholder engagement and governance.
Creative Technologist | AI | AR/VR | Immersive Experiences. Consultant at Independent Consultant
February 1, 2025 - Present
R&D, rapid prototyping, framework development, game & simulation development; AI, AR/VR/MR, Computer Vision, Pose Detection, Body Tracking; Unity3D, C#, Python, OpenCV.
Director of Technology at MPS Interactive Systems
February 1, 2025 - September 9, 2025
R&D and rapid prototyping leader focused on emerging technologies, AI & AI agents, AR/VR/MR, and business applications & simulations. Responsible for solution proposal & design and application framework development.
Creative Technologist
February 1, 2025 - Present
Consultant focusing on AI, AR/VR, and immersive experiences. Responsible for R&D, rapid prototyping, framework development, and game/simulation development. Proficient with AI agents, computer vision, pose detection, and body tracking. Tech stack includes Unity3D (C#), Python, and OpenCV.
Developer & Consultant at Untold Garden XR Experience
October 1, 2022 - October 1, 2022
R&D, rapid prototyping, and application development in virtual and augmented reality; hands-on development using Unity3D, C#, and Firebase.
Developer & Consultant at Untold Garden XR Experience
October 1, 2022 - October 4, 2025
R&D and rapid prototyping; application development; virtual and augmented reality projects; Unity3D, C#, Firebase.
Developer & Consultant at Untold Garden XR Experience
October 1, 2022 - September 9, 2025
R&D, rapid prototyping, and application development for virtual and augmented reality projects. Worked with Unity3D, C#, and Firebase to deliver immersive experiences.
CTO & Co-Founder at TechXR Innovations Pvt. Ltd.
October 1, 2021 - October 1, 2021
R&D, rapid prototyping, mentoring & technical team management; application framework design; process optimization; stakeholder and investor relations; AR, VR & MR; hands-on with Unity3D, Unreal Engine, C#, C++, Python, Processing & OpenCV.
CTO & Co-Founder at TechXR Innovations Pvt. Ltd.
October 1, 2021 - October 4, 2025
R&D and rapid prototyping; mentoring & technical team management; application framework design; process optimization; solution proposal & design; stakeholder and investor relations; vendor evaluation; AR, VR & MR; body and hand tracking; Unity3D, Unreal Engine, C#, C++, Python, Processing & OpenCV.
CTO & Co-Founder at TechXR Innovations Pvt. Ltd.
October 1, 2021 - September 9, 2025
R&D, rapid prototyping, mentoring & technical team management, application framework design, process optimization; stakeholder and investor relationship management; vendor evaluation. AR, VR & MR with body and hand tracking; Unity3D, Unreal Engine, C#, C++, Python, Processing & OpenCV.
Associate Manager, Virtual Solutions at Accenture
July 1, 2020 - July 1, 2020
Head of the XR Studio in Mumbai; stakeholder management; solution proposal & design; mentoring and technical leadership; vendor evaluation; rapid prototyping; AR, VR & MR; multitouch surfaces; Unity3D, Unreal Engine, C#, C++, Processing & OpenCV.
Associate Manager, Virtual Solutions at Accenture
July 1, 2020 - October 4, 2025
Accenture’s Global XR team; stakeholder management; solution proposal & design; mentoring & technical team management; vendor evaluation; R&D; rapid prototyping; AR, VR & MR; body and eye tracking; multitouch surfaces; Unity3D, Unreal Engine, C#, C++, Processing & OpenCV.
Associate Manager, Virtual Solutions at Accenture
July 1, 2020 - September 9, 2025
Accenture’s Global XR team; Head of the XR Studio in Mumbai. Stakeholder management; solution proposal & design; mentoring & technical team management; vendor evaluation; rapid prototyping; AR/VR/MR; body and eye tracking; multitouch surfaces; Unity3D, Unreal Engine, C#, C++, Processing & OpenCV.
Technical Director at Tata Interactive Systems / MPS Interactive Systems
May 1, 2018 - May 1, 2018
Solution proposal & design; application framework design; R&D and rapid prototyping; AR, VR & MR; multitouch surfaces, smart objects; C++, C#, OpenGL, OpenFrameworks, Cinder, Unity3D, Kinect; team mentoring.
Technical Director at Tata Interactive Systems - MPS Interactive Systems
May 1, 2018 - October 4, 2025
Solution proposal & design; application framework design; R&D and rapid prototyping; technical team management & mentoring; AR, VR & MR; multitouch surfaces, smart objects; C++, C#, OpenGL, OpenFrameworks, Cinder, Unity3D, Kinect and Processing.
Technical Director at Tata Interactive Systems - MPS Interactive Systems
May 1, 2018 - September 9, 2025
Solution proposal & design; application framework design; R&D and rapid prototyping; technical team management & mentoring; AR, VR & MR; multitouch surfaces, smart objects; C++, C#, OpenGL, OpenFrameworks, Cinder, Unity3D, Kinect and Processing.

Education

B.Tech. at Indian Institute of Technology, Kanpur
January 11, 2030 - September 9, 2025
B. Tech. Aerospace Engineering at Indian Institute of Technology, Kanpur
January 11, 2030 - October 4, 2025
B.Tech. Aerospace Engineering at Indian Institute of Technology, Kanpur
January 11, 2030 - November 13, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Education, Other, Gaming, Computers & Electronics
    Garden of Ghost Flower

    A multi-user mixed-reality (MR) application developed for Quest. It was developed in collaboration with the team based in Sweden. The idea was to provide a multi-user co-creation virtual space where you can generate a self-sustaining life form with the sound of the voices of the group members. It was showcased at STRP 2022 in Eindhoven.
    Inside the virtual biosphere the application runs the life cycles of a mixed reality object powered by a genetic algorithm: a Ghost Flower that feeds on the resonance of those who visit it.