I’m a 3D artist and a recent BFA graduate with hands-on experience creating real-time, high-quality 3D assets for games and interactive experiences. I’m skilled across the full 3D production pipeline—modeling, texturing, animation, lighting, and optimization—so I can deliver game-ready results that look great and perform well in-engine.
I also enjoy collaborating closely with others, including players and teams, using strong problem-solving skills to help bring stylized, gamer-ready art to life. In addition to my art work, I supported students and faculty through study sessions and office hours as a Teaching Assistant/Teaching Assistant role, helping reinforce complex learning concepts and improving student success metrics through consistent guidance and engagement.
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