I’m an audio professional who has 4 years of experience of working within the industry as the sole sound designer for a game called Killer Inn, developed by Tactic Studios and published by Square Enix. I am also the head editor/producer of several bands, having recorded, edited, cleaned, corrected, and mixed several musical projects to completion and of high quality. I am fast and easy to work with, and guarantee the highest possible final quality.
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I’ve been working from near the pre-production phase of Killer Inn through to Early Access which released in Feb. 2026. The game, being in early access, is being shaped in part by the community while the dev team works hard to make changes to improve the final product.
I was responsible for every sound (besides music) heard in the game, ranging from Foley, Ambience, SFX, UI, Stingers, live directing all voice acting sessions with actors from around the globe, editing all voice work (exerts and barks), implementing all sounds within the proprietary in house game engine, and was responsible for the final mix. Work flows ranged from working within the engine, to working on Pro Tools, where I utilized my own field recordings and sound libraries when designing the sounds used in game.
I am the guitarist, one of the main composers, and the main audio engineer responsible for recording, editing, and mixing all elements of music for It Cometh, an upcoming horror themed progressive metal band. The album, “House of Midnight”, is a full length concept album which includes rich guitar tones, anchored by powerful drums and bass, and a vocalist whose technique ranges from soft, falsetto, power, fry, and guttural vocals. The album is set to release in Q3 of 2026.
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