Hi, I’m Kaan Tosunoglu, a senior Unity developer with over 10 years of experience building mobile games and AR/VR applications. I focus on creating responsive interactive systems in Unity and C#, with strong attention to runtime stability and mobile performance. I have worked on AR-based applications and real-time input systems, including face and hand tracking research and interaction prototypes. I’m comfortable delivering technical prototypes end-to-end, including clean source code, build preparation for iOS and Android, and clear documentation. I enjoy solving complex interaction problems and turning experimental ideas into stable, production-ready systems.

Kaan Tosunoglu

Hi, I’m Kaan Tosunoglu, a senior Unity developer with over 10 years of experience building mobile games and AR/VR applications. I focus on creating responsive interactive systems in Unity and C#, with strong attention to runtime stability and mobile performance. I have worked on AR-based applications and real-time input systems, including face and hand tracking research and interaction prototypes. I’m comfortable delivering technical prototypes end-to-end, including clean source code, build preparation for iOS and Android, and clear documentation. I enjoy solving complex interaction problems and turning experimental ideas into stable, production-ready systems.

Available to hire

Hi, I’m Kaan Tosunoglu, a senior Unity developer with over 10 years of experience building mobile games and AR/VR applications. I focus on creating responsive interactive systems in Unity and C#, with strong attention to runtime stability and mobile performance.

I have worked on AR-based applications and real-time input systems, including face and hand tracking research and interaction prototypes.

I’m comfortable delivering technical prototypes end-to-end, including clean source code, build preparation for iOS and Android, and clear documentation. I enjoy solving complex interaction problems and turning experimental ideas into stable, production-ready systems.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Turkish
Fluent

Work Experience

Platform Engineer at Blippar
August 1, 2021 - Present
Developed key components of an AR SaaS platform (editor and viewer) using JavaScript, A-Frame, Three.js. Integrated immersive video support for Meta Quest and mobile platforms. Implemented source control workflows using GitHub. Ensured WYSIWYG consistency between editor and viewer. Conducted R&D on integrating AI into the editor interface.
Developer at No Ghost
April 1, 2021 - June 30, 2021
Built an HTML-based AR experience for Fred Perry and Gorillaz. Delivered smooth immersive AR using A-Frame and Three.js.
Game Developer at Rocabee
September 1, 2019 - November 30, 2020
Lead Unity mobile game development across casino and skill-based genres. Built lightweight web games using Phaser.js and Pixi.js. Prepared iOS and Android builds for internal testing and client distribution.
VR / Unity Developer at Eyeora
March 1, 2019 - September 30, 2019
Developed a multi-user VR application in Unity using Photon. Designed real-time avatar control and interaction systems. Implemented modular interaction components for scalability. Focused on stable runtime performance and synchronized user input handling.
Unity Developer (Contract) at Various Agencies
January 1, 2018 - December 31, 2019
AR Survey App (Unity + Vuforia, Speech APIs) — Bropaganda; VR Marketing App (Unity + C# for Oculus Go) — GPJ; Interactive Touch Game (Unity for Desktop) — GPJ; AR Showroom Demo (A-Frame.js) — M-Integrated Solutions; Health Game with Leap Motion — Cherry Advertising
Founder & Lead Game Designer & Developer at The Quixotics Solutions
January 1, 2016 - Present
Delivered Unity, Pixi.js, A-Frame-based games to international clients. Prepared iOS and Android builds for internal testing and client distribution.
Lead Game Designer & Developer at Kokteyl
January 1, 2012 - December 31, 2017
Led game design and development for multiple projects.
Visual Director at Turkuaz Media
January 1, 2011 - December 31, 2012
Directed visuals and interactive experiences; led teams and delivered projects.
Lead Interactive Developer at Runway Interactive
January 1, 2010 - December 31, 2011
Developed interactive experiences for clients; focused on web and desktop platforms.
Game Developer at Coretech
January 1, 2009 - December 31, 2010
Developed games and interactive applications; contributed to Unity projects.

Education

B.A. in Photography at Mimar Sinan University of Fine Arts, Istanbul
January 1, 2003 - December 31, 2008
B.Sc. in Electrical Engineering at Marmara University, Istanbul
January 1, 1994 - December 31, 2000

Qualifications

Certificate in Software Development – BilgeAdam
January 11, 2030 - February 16, 2026
Introduction to Game Design (California Institute of the Arts)
January 11, 2030 - February 16, 2026
Story & Narrative Development (California Institute of the Arts)
January 11, 2030 - February 16, 2026
Word Design for Video Games (California Institute of the Arts)
January 11, 2030 - February 16, 2026
Data-Driven Board Generation: Creating game boards dynamically from incoming data inputs (California Institute of the Arts)
January 11, 2030 - February 16, 2026
Temporal Data Visualization: Visualizing historical game logs through high-fidelity state reconstruction and replays (California Institute of the Arts)
January 11, 2030 - February 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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