Highly skilled Nuke Compositor with over 20 years of experience in visual effects, motion graphics, and 3D animation. I specialize in high-end compositing, CG integration, keying, rotoscoping, matchmoving, camera tracking, object removal, and complex problem solving for feature films and commercials. I also have strong expertise in color correction, composition, and ACES workflows. I pioneered 20K+ panoramic background environments for TVN’s XR Studios, and I’m ready to contribute to high-end VFX productions with reliable delivery and deep technical craft.

Kajetan Czarnecki

Highly skilled Nuke Compositor with over 20 years of experience in visual effects, motion graphics, and 3D animation. I specialize in high-end compositing, CG integration, keying, rotoscoping, matchmoving, camera tracking, object removal, and complex problem solving for feature films and commercials. I also have strong expertise in color correction, composition, and ACES workflows. I pioneered 20K+ panoramic background environments for TVN’s XR Studios, and I’m ready to contribute to high-end VFX productions with reliable delivery and deep technical craft.

Available to hire

Highly skilled Nuke Compositor with over 20 years of experience in visual effects, motion graphics, and 3D animation. I specialize in high-end compositing, CG integration, keying, rotoscoping, matchmoving, camera tracking, object removal, and complex problem solving for feature films and commercials.

I also have strong expertise in color correction, composition, and ACES workflows. I pioneered 20K+ panoramic background environments for TVN’s XR Studios, and I’m ready to contribute to high-end VFX productions with reliable delivery and deep technical craft.

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Language

Polish
Fluent
English
Advanced
Russian
Beginner

Work Experience

Senior VFX Compositor at Millarc
October 1, 2024 - February 1, 2026
Executed high-end compositing and motion design for commercials and brand campaigns. Worked on commercial deliverables for clients including Xiaomi, Huawei, and OnePlus, supporting visually consistent post-production outcomes through compositing and motion graphics expertise.
VFX Compositor (freelance) at Filmgate Films
April 1, 2023 - December 1, 2023
Contributed compositing expertise to feature films including The Railway Men, The Last Breath, The Great Escaper, Magpie, and Mary and George. Supported production needs by handling shots requiring compositing, cleanup, and integration of VFX elements.
VFX Compositor (freelance) at Imaginary Pixels
January 1, 2023 - January 1, 2024
Delivered compositing services for feature films, television series, and commercials. Contributed to projects including Doctor Who, Binged to Death, and Czerwone Maki, providing compositing support across common VFX tasks such as keying, roto/cleanup, and CG integration.
VFX Compositor (freelance) at NOLABEL
March 1, 2015 - December 1, 2023
Applied compositing techniques to feature films and commercials, including The Interpreter of Silence, Afterimage, and Disco Polo. Delivered VFX shots requiring keying, rotoscoping/cleanup, and compositing/finishing workflows to achieve production-ready results.
VFX Compositor, 3D Artist, Motion Designer (freelance) at TVN Warner Bros. Discovery
January 1, 2003 - Present
Spearheaded creation of opening titles for feature films, documentary series, and TV shows. Engineered complex compositing, motion graphics, animated infographics, and 3D animation, including development of 20K+ panoramic environments for TVN’s XR Studios LED-wall. Delivered high-quality compositing and motion graphics supporting broadcast and film content, leveraging tracking, matchmoving, cleanup/paint, and integration of CG elements into live-action footage.
3D artist (full-time) at Reality Pump Game Development Studios
January 1, 2001 - January 1, 2003
Developed 3D animation and modeling for intros, cutscenes, and in-game objects for titles Heli-Heroes, Polanie II, and KnightShift, supporting game title visuals through production-oriented 3D asset creation and animation.
3D Artist at Reality Pump Game Development Studios
January 1, 2001 - January 1, 2003
Full-time role creating 3D animation and modeling for game intros, cutscenes, and objects for titles such as Hell Heroes, Poland II, KnightShift.
3D Artist at DJM
January 1, 1998 - January 1, 2002
Contract work in 3D architectural visualization.
3D artist (full-time) at TopWare Interactive
January 1, 1996 - January 1, 2001
Crafted 3D animation and models for game intros, cut scenes, and various assets for titles including Earth 2140, Earth 2150, The Moon Project, World War III: Black Gold, and Emergency.
Animator at FabrikA Studio
January 1, 1995 - January 1, 1996
Contract work providing classic animation for the animated series Trouble the Cat.
Animator at SFA - Animated Film Studios
January 1, 1990 - January 1, 1992
Contract work as animator for Cracow-based animated film studio; projects include animated series Lisiczka.

Education

Master of Arts (MA), Faculty of Industrial Design at Jan Matejko Academy of Fine Arts in Krakow
January 1, 1991 - January 1, 1996

Qualifications

Master of Arts (MA)
January 11, 2030 - February 23, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services