Hello! I’m Kala Ritchie, an experienced Lead Editor with a strong track record guiding projects from animatics through final delivery across pilots, episodic content, and immersive experiences. I collaborate with directors, storyboard artists and producers to refine pacing, narrative flow and cinematic impact while keeping multiple projects on track with efficient production workflows. Highlights include helping to greenlight the Mer micorno pilot and creating the 2025 Comic-Con hologram that translates animation into a live immersive experience. I’m passionate about sound, music and storytelling, with working knowledge of Unity and 3D software. I’m excited to bring my editorial instincts and creative leadership to cinematic and interactive projects for Ubisoft.

Kala Ritchie

Hello! I’m Kala Ritchie, an experienced Lead Editor with a strong track record guiding projects from animatics through final delivery across pilots, episodic content, and immersive experiences. I collaborate with directors, storyboard artists and producers to refine pacing, narrative flow and cinematic impact while keeping multiple projects on track with efficient production workflows. Highlights include helping to greenlight the Mer micorno pilot and creating the 2025 Comic-Con hologram that translates animation into a live immersive experience. I’m passionate about sound, music and storytelling, with working knowledge of Unity and 3D software. I’m excited to bring my editorial instincts and creative leadership to cinematic and interactive projects for Ubisoft.

Available to hire

Hello! I’m Kala Ritchie, an experienced Lead Editor with a strong track record guiding projects from animatics through final delivery across pilots, episodic content, and immersive experiences. I collaborate with directors, storyboard artists and producers to refine pacing, narrative flow and cinematic impact while keeping multiple projects on track with efficient production workflows.

Highlights include helping to greenlight the Mer micorno pilot and creating the 2025 Comic-Con hologram that translates animation into a live immersive experience. I’m passionate about sound, music and storytelling, with working knowledge of Unity and 3D software. I’m excited to bring my editorial instincts and creative leadership to cinematic and interactive projects for Ubisoft.

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Language

English
Fluent

Work Experience

Offline Editor at Atomic Cartoons
January 1, 2022 - December 31, 2024
Kept internal departments moving with exports for reviews, deliveries and shot changes. Worked with animatics, exported shots for flow, coordinated with editorial team, and helped improve storylines during edit reviews. Managed project timelines, production reviews, and technical exports to meet deadlines and client needs.
Lead Editor at Mermicorno: Starfall (Warner Bros)
January 1, 2022 - December 31, 2024
Led editorial process from concept through final delivery, shaping pacing, tone and structure with strong storytelling instincts while maintaining version control and efficient post-production workflows under aggressive timelines.
Editor at Little Demon (FX)
January 1, 2021 - December 31, 2022
Edited episodic content, collaborating with directors and fellow editors to refine narrative flow and deliver client-ready episodes.
Comp Coordinator at Spidey and His Amazing Friends
January 1, 2021 - December 31, 2022
Coordinated compositing departments, scheduled dailies and director reviews, and ensured timely delivery of assets to clients.
Coordinator / Production Coordinator at WildBrain / Animal Logic / Bardel / Rovio Animation (Various Projects)
January 1, 2017 - December 31, 2018
Coordinated animation lines, polish and retakes, planned schedules, set up sequences, distributed notes, tracked client-priority shots, and maintained production calendars. Served as liaison between clients and internal teams, organized meetings, tracked progress with ShotGrid and spreadsheets.
Production Assistant at The Lego Movie 2 (Bardel Entertainment)
January 1, 2017 - December 31, 2017
Supported production workflow on major feature project, assisting with day-to-day tasks and coordinating with departments to keep schedules on track.
Lighting Coordinator at The All Hail King Julien Show (Rovio Animation)
January 1, 2015 - December 31, 2016
Coordinated lighting and supported integration with animation pipeline, ensuring lighting assets aligned with editorial needs.
Production Assistant at The Angry Birds Movie (Rovio Animation)
January 1, 2015 - December 31, 2016
Supported production workflow and collaborated across teams to maintain schedule integrity.
Comp Coordinator at Spidey and His Amazing Friends
January 1, 2021 - December 31, 2022
Coordinated compositing pipelines, tracked client deadlines and delivered timely asset exports.

Education

Diploma in Animation - 3D at Algonquin College
January 1, 2006 - January 1, 2009
Pre-Animation Certificate at Algonquin College
January 1, 2005 - January 1, 2006
Diploma - Small to Medium Business Management, Illustration and Photography at Algonquin College (Online / Ottawa, ON)
January 1, 2012 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet