I am a dedicated artist and designer who values precision and craft. I thrive in collaborative environments with users and teammates, and I constantly push for designs that balance function and aesthetics. In my freelance practice and maker-space roles, I translate client briefs into vibrant visuals, manage orders and shopfronts, and mentor students in hands-on workshops. I’m passionate about continuing to learn new tools and techniques to bring ideas to life.
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The ARC (Archival Resting Cradle) reinvents the way collections and care professionals handle book cradling: prioritizing efficiency, support, and sustainability.
Development Portfolio:
https://www.twine.net/signin
GUGO is a visual novel that follows the story of Kabir, a struggling college senior who is mere months away from graduation. When it feels like his life is about to fall apart, something horrifyingly supernatural happens to him and his bandmates.
Game Trailer:
Portfolio Development Page:
https://www.kandablossom.com/capstone
This was my first attempt at a video game. I am not a programmer, but I am an artist that wanted to create my own visual novel. The storywriting was done by my good friend Sid Shukla, and every other asset was designed by myself.
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