Hi! I’m Kao Cheng-Yi and I’m a Unity C# Programmer and Game Designer.
I have hands-on experience on Unity Engine and Unreal Engine. I specialize in Game Design, Game Development, Game System Architecture Design. I’ve worked with various group sizes and brought practical problem-solving skills to all game projects.
As a designer, I initiate new ideas that innovates games which enhancing the way players interact with their environments and elements of the game. As a programmer, I focus on the technical details of implementing systems and tools, bringing visions and innovations from the team to life. In addition to working on games, I continuously grow as a game developer by actively engaging with a wide range of market titles, from AAA blockbusters to niche indie releases.
I’m particularly interested in fresh and experimental design concepts that gives players new ways to engage in games or connect with them in creative ways.
Check out my projects below!
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Description: A Recurrent Nova is an action-focused Rogue-lite focusing on Fast Combat with Unique Abilities, Items, and Enemies. Fight off waves of enemies in an increasingly challenging universe
Contribution: Wave-like Spawning System, CSV-driven Dialogue System, Enemy AI Behaviors & Animation Integration, Dynamic Audio Integration, Hit-stop Implementation
Description: Site Q is a first person puzzle game with a heavy focus on multi-optioned dialogue system. Journey into a newly discovered research site, and find out the horrors within
Contribution: Designed the entirety of the Game, Implemented the Dialogue System, Created and Designed all Puzzle Mechanics, Built the Entirety of the Level
Description: The Deadline is a first-person horror game that sets itself in an university, where the player is trapped inside a educational institution in a dreamlike state. Upload your assignment before the assignment is due, and escape this nightmare realm
Contribution: Inventory System, Player Interaction, Pause Menu & System, Player Teleportation Mechanic, Numerous Objects Disappearing Mechanic, Computer Upload System, Following Eye Mechanics, Following Eye Object, UI
Description: Rubbish Rescue is an environmentally-focused educational video game. It teaches the player the in and outs of recycling different materials we see in our day to day life. Meet Ian the Ibis, let it to guide you through the quiz on how to properly recycle plastic, paper, and glass!
Contribution: Randomized Rubbish Handler, Player Movements and Interactions, Inventory System and Display, General Scene Post-processing
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