Hi! I'm Kao Cheng-Yi and I'm a Unity C# Programmer and Game Designer. I have hands-on experience on Unity Engine and Unreal Engine. I specialize in Game Design, Game Development, Game System Architecture Design. I've worked with various group sizes and brought practical problem-solving skills to all game projects. As a designer, I initiate new ideas that innovates games which enhancing the way players interact with their environments and elements of the game. As a programmer, I focus on the technical details of implementing systems and tools, bringing visions and innovations from the team to life. In addition to working on games, I continuously grow as a game developer by actively engaging with a wide range of market titles, from AAA blockbusters to niche indie releases. I'm particularly interested in fresh and experimental design concepts that gives players new ways to engage in games or connect with them in creative ways. Check out my projects below! _Website not available. Sign in: https://www.twine.net/signup_

Kao Cheng Yi

Hi! I'm Kao Cheng-Yi and I'm a Unity C# Programmer and Game Designer. I have hands-on experience on Unity Engine and Unreal Engine. I specialize in Game Design, Game Development, Game System Architecture Design. I've worked with various group sizes and brought practical problem-solving skills to all game projects. As a designer, I initiate new ideas that innovates games which enhancing the way players interact with their environments and elements of the game. As a programmer, I focus on the technical details of implementing systems and tools, bringing visions and innovations from the team to life. In addition to working on games, I continuously grow as a game developer by actively engaging with a wide range of market titles, from AAA blockbusters to niche indie releases. I'm particularly interested in fresh and experimental design concepts that gives players new ways to engage in games or connect with them in creative ways. Check out my projects below! _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi! I’m Kao Cheng-Yi and I’m a Unity C# Programmer and Game Designer.

I have hands-on experience on Unity Engine and Unreal Engine. I specialize in Game Design, Game Development, Game System Architecture Design. I’ve worked with various group sizes and brought practical problem-solving skills to all game projects.

As a designer, I initiate new ideas that innovates games which enhancing the way players interact with their environments and elements of the game. As a programmer, I focus on the technical details of implementing systems and tools, bringing visions and innovations from the team to life. In addition to working on games, I continuously grow as a game developer by actively engaging with a wide range of market titles, from AAA blockbusters to niche indie releases.

I’m particularly interested in fresh and experimental design concepts that gives players new ways to engage in games or connect with them in creative ways.

Check out my projects below!
Website not available. Sign in: https://www.twine.net/signup

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Language

Japanese
Advanced
English
Fluent
Chinese
Fluent

Work Experience

Designer and Programmer at Queensland College of Art - Student Project
February 1, 2025 - October 1, 2025
Designer and Programmer for a Top-down Rogue-lite game in Unity 3D; worked with a team of seven; prepared weekly reports, goals and progress updates and presented the final project.
Designer and Programmer at Queensland College of Art - First-Person Puzzle Game Project
July 1, 2024 - October 1, 2024
Designed, blueprinted, developed and tested the entirety of the project, focusing on the human connection the player can interact with.
Designer and Programmer at Queensland College of Art - First-Person Horror Game Project
July 1, 2024 - October 1, 2024
Worked with a team of three as a Designer and Programmer to develop a Unity 3D game; prepared weekly reports on design and tracked progress using Trello, Miro and Google Documents.
Programmer at Griffith University - Griffith 24-hours Game Jam
October 1, 2024 - October 1, 2024
Participated in the Griffith 24-hours Game Jam in a group of three as a programmer.
Programmer at Tokyo Communication Arts College - Pinball Mini Game Project
July 1, 2022 - March 1, 2023
Designed, programmed, developed, and tested the entirety of the project; prepared reports on development goals, game instructions, and specifications using Microsoft applications.
Programmer at Tokyo Communication Arts College - Baseball Mini Game Project
December 1, 2021 - June 1, 2022
Worked with a team of three as a Programmer to develop a 2D Mini Game using Unity; contributed as programmer and helped prepare bug reports for review.
Lead Programmer at Tokyo Communication Arts College - Mobile Turn-based Game Project
July 1, 2021 - March 1, 2022
Led the programming for a mobile turn-based RPG; collaborated with 6 artists, 2 game designers and 1 programmer; revised game designs, art, animation and fixed bugs.

Education

Game Programmer Course at Tokyo Communication Arts College
January 1, 2020 - January 1, 2023
Bachelor of Games Design at Queensland College of Art
January 1, 2023 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper A Recurrent Nova (Top-down Rogue-lite Unity Game)

    Description: A Recurrent Nova is an action-focused Rogue-lite focusing on Fast Combat with Unique Abilities, Items, and Enemies. Fight off waves of enemies in an increasingly challenging universe

    Contribution: Wave-like Spawning System, CSV-driven Dialogue System, Enemy AI Behaviors & Animation Integration, Dynamic Audio Integration, Hit-stop Implementation

    paper Site Q (First-Person Puzzle Unreal Game)

    Description: Site Q is a first person puzzle game with a heavy focus on multi-optioned dialogue system. Journey into a newly discovered research site, and find out the horrors within

    Contribution: Designed the entirety of the Game, Implemented the Dialogue System, Created and Designed all Puzzle Mechanics, Built the Entirety of the Level

    paper The Deadline (First-Person Horror Unity Game)

    Description: The Deadline is a first-person horror game that sets itself in an university, where the player is trapped inside a educational institution in a dreamlike state. Upload your assignment before the assignment is due, and escape this nightmare realm

    Contribution: Inventory System, Player Interaction, Pause Menu & System, Player Teleportation Mechanic, Numerous Objects Disappearing Mechanic, Computer Upload System, Following Eye Mechanics, Following Eye Object, UI

    paper Rubbish Rescue (Environmental-focused educational Unity Game)

    Description: Rubbish Rescue is an environmentally-focused educational video game. It teaches the player the in and outs of recycling different materials we see in our day to day life. Meet Ian the Ibis, let it to guide you through the quiz on how to properly recycle plastic, paper, and glass!

    Contribution: Randomized Rubbish Handler, Player Movements and Interactions, Inventory System and Display, General Scene Post-processing