I’m Georgi Karamanov, a visual artist based in Burgas with 15+ years of professional experience across gaming and theater. My focus is on creating immersive, production-ready visuals—especially texture work and concept art—while staying mindful of technical constraints like optimization, polycount, and real-world workflows. I’ve collaborated with multidisciplinary international teams at Ubisoft and also spent five years as a scenic artist and stage designer at the National Theatre Academy. That combination of digital asset creation and physical scenography has trained me to translate creative direction into cohesive visual outcomes, manage materials and deadlines, and keep the artistic vision aligned with practical project goals.

Georgi Stoyanov Karamanov

I’m Georgi Karamanov, a visual artist based in Burgas with 15+ years of professional experience across gaming and theater. My focus is on creating immersive, production-ready visuals—especially texture work and concept art—while staying mindful of technical constraints like optimization, polycount, and real-world workflows. I’ve collaborated with multidisciplinary international teams at Ubisoft and also spent five years as a scenic artist and stage designer at the National Theatre Academy. That combination of digital asset creation and physical scenography has trained me to translate creative direction into cohesive visual outcomes, manage materials and deadlines, and keep the artistic vision aligned with practical project goals.

Available to hire

I’m Georgi Karamanov, a visual artist based in Burgas with 15+ years of professional experience across gaming and theater. My focus is on creating immersive, production-ready visuals—especially texture work and concept art—while staying mindful of technical constraints like optimization, polycount, and real-world workflows.

I’ve collaborated with multidisciplinary international teams at Ubisoft and also spent five years as a scenic artist and stage designer at the National Theatre Academy. That combination of digital asset creation and physical scenography has trained me to translate creative direction into cohesive visual outcomes, manage materials and deadlines, and keep the artistic vision aligned with practical project goals.

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Language

Bulgarian
Fluent
English
Advanced

Work Experience

Scenic Artist / Stage Designer at National Theatre Academy
January 1, 0000 - January 1, 0000
Designed and produced stage decor, props, and visual elements for theatrical productions by translating scripts and creative direction into tangible scenographic solutions. Worked with directors, designers, and production teams to ensure cohesive execution. Managed materials, construction processes, and deadlines in a fast-paced environment while maintaining a consistent artistic vision.
Texture Artist & Concept Artist at Ubisoft
January 1, 0000 - January 1, 0000
Created high-quality textures and concept art for game environments and assets. Collaborated closely with 3D artists to maintain visual consistency and adhere to technical requirements such as polycount and optimization constraints. Contributed to artistic direction and visual storytelling while working with international teams to support production pipeline needs.

Education

2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - April 14, 2026
High School – Drawing Specialization at High School
January 11, 2030 - April 14, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - April 26, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - April 26, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - April 26, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - June 4, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - June 4, 2026
High School Diploma (Drawing Specialization) at High School
January 11, 2030 - June 4, 2026
2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - June 30, 2026
2D Animation (Incomplete) at New Bulgarian University
January 1, 0000 - January 1, 0000

Qualifications

High School – Drawing Specialization
January 11, 2030 - April 26, 2026
High School – Drawing Specialization
January 11, 2030 - April 26, 2026
High School – Drawing Specialization
January 11, 2030 - April 26, 2026
High School – Drawing Specialization
January 11, 2030 - June 4, 2026
High School – Drawing Specialization
January 11, 2030 - June 30, 2026
High School – Drawing Specialization
January 11, 2030 - September 1, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Other