I’m Georgi Karamanov, a visual artist based in Burgas with 15+ years of professional experience across gaming and theater. My focus is on creating immersive, production-ready visuals—especially texture work and concept art—while staying mindful of technical constraints like optimization, polycount, and real-world workflows.
I’ve collaborated with multidisciplinary international teams at Ubisoft and also spent five years as a scenic artist and stage designer at the National Theatre Academy. That combination of digital asset creation and physical scenography has trained me to translate creative direction into cohesive visual outcomes, manage materials and deadlines, and keep the artistic vision aligned with practical project goals.
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