Hi, I'm KARIM Hashad. I'm a Unity Developer specializing in VR/AR, with two years of professional experience building immersive experiences across mobile and headset platforms. I enjoy translating creative ideas into performant, maintainable code using Unity, Addressable Asset System, and Photon for multiplayer interactions. Beyond Unity, I have solid backend development experience with ASP.NET Core and Entity Framework Core, building scalable RESTful APIs and working with SQL Server. I love collaborating with designers and stakeholders to solve complex technical challenges and deliver high-quality user experiences.

KARIM Hashad

Hi, I'm KARIM Hashad. I'm a Unity Developer specializing in VR/AR, with two years of professional experience building immersive experiences across mobile and headset platforms. I enjoy translating creative ideas into performant, maintainable code using Unity, Addressable Asset System, and Photon for multiplayer interactions. Beyond Unity, I have solid backend development experience with ASP.NET Core and Entity Framework Core, building scalable RESTful APIs and working with SQL Server. I love collaborating with designers and stakeholders to solve complex technical challenges and deliver high-quality user experiences.

Available to hire

Hi, I’m KARIM Hashad. I’m a Unity Developer specializing in VR/AR, with two years of professional experience building immersive experiences across mobile and headset platforms. I enjoy translating creative ideas into performant, maintainable code using Unity, Addressable Asset System, and Photon for multiplayer interactions.

Beyond Unity, I have solid backend development experience with ASP.NET Core and Entity Framework Core, building scalable RESTful APIs and working with SQL Server. I love collaborating with designers and stakeholders to solve complex technical challenges and deliver high-quality user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Unity Developer (VR/AR Specialist)
January 1, 2022 - Present
Developed multiple VR/AR applications using Unity, implementing immersive user interactions and optimizing performance for mobile and headset platforms. Implemented Addressable Asset System across projects to optimize memory usage and reduce application build size. Integrated Photon Networking (PUN2) for real-time multiplayer functionality. Contributed to AR application development and deployment on Google Play Store, managing the full development lifecycle from concept to production. Designed VR mechanics including object manipulation, locomotion systems, and interactive UI elements using XR Interaction Toolkit. Performed cross-device testing and optimization for Meta Quest 2/3 and Android AR devices, ensuring consistent performance and user experience. Collaborated with designers and stakeholders to translate requirements into technical implementations, maintaining clean and maintainable code architecture.

Education

Bachelor of Computer Science and Artificial Intelligence at Benha University, Faculty of Computer Science and Artificial Intelligence
January 11, 2030 - January 1, 2024
Bachelor of Computer Science and Artificial Intelligence at Faculty of Computer Science and Artificial Intelligence, Benha University, Egypt
January 11, 2030 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

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