I am a versatile, "chronically online" creator who understands the science of the first three seconds. My expertise spans the entire post-production workflow, including: Advanced Editing: Mastery of Adobe Premiere Pro, After Effects, and CapCut for fast-paced, premium delivery. Platform Strategy: A "social-first" approach to Instagram Reels, TikTok, and YouTube, focusing on hooks, retention, and trending audio. Technical Versatility: Proven experience with professional camera operation, gimbal stabilization, sound design, and motion graphics. Creative Problem Solving: A proactive, solutions-focused mindset that thrives on collaboration and rapid turnarounds in high-pressure environments.

Kartik Burghate

I am a versatile, "chronically online" creator who understands the science of the first three seconds. My expertise spans the entire post-production workflow, including: Advanced Editing: Mastery of Adobe Premiere Pro, After Effects, and CapCut for fast-paced, premium delivery. Platform Strategy: A "social-first" approach to Instagram Reels, TikTok, and YouTube, focusing on hooks, retention, and trending audio. Technical Versatility: Proven experience with professional camera operation, gimbal stabilization, sound design, and motion graphics. Creative Problem Solving: A proactive, solutions-focused mindset that thrives on collaboration and rapid turnarounds in high-pressure environments.

Available to hire

I am a versatile, “chronically online” creator who understands the science of the first three seconds. My expertise spans the entire post-production workflow, including:

Advanced Editing: Mastery of Adobe Premiere Pro, After Effects, and CapCut for fast-paced, premium delivery.

Platform Strategy: A “social-first” approach to Instagram Reels, TikTok, and YouTube, focusing on hooks, retention, and trending audio.

Technical Versatility: Proven experience with professional camera operation, gimbal stabilization, sound design, and motion graphics.

Creative Problem Solving: A proactive, solutions-focused mindset that thrives on collaboration and rapid turnarounds in high-pressure environments.

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Language

English
Advanced

Work Experience

Freelance Video Editor & Motion Artist at Self-Employed
January 1, 2022 - January 1, 2026
Self-employed freelance video editor and motion artist delivering over 50 video projects for social media campaigns and digital influencers. Edited long-form YouTube videos focusing on pacing, retention, and audience engagement; produced short-form vertical content for Instagram Reels and YouTube Shorts; edited highlight reels and promotional videos for sporting events; managed fast turnaround editing under tight deadlines; edited music videos and promotional edits with rhythmic beat cuts; applied color correction and stylized visual effects to enhance mood.
Freelance Video Editor & Motion Artist at Self-Employed / Freelance
January 1, 2022 - January 1, 2026
Freelance video editor and motion artist with experience editing over 50 video projects for social media campaigns and digital influencers (2022-2026). Responsibilities included editing long-form YouTube videos focusing on pacing and audience retention, producing short-form vertical content for Instagram Reels and YouTube Shorts, and delivering highlight reels and promotional videos for sporting events with fast turnaround and rhythm-based edits. Also involved color correction and visual effects integration to enhance mood and storytelling.
Video Editor / Motion Graphics at Freelance
January 1, 2022 - Present
Delivered 100+ video projects for social media brands and digital influencers across Instagram, YouTube and Facebook. Produced short-form vertical content including Instagram Reels, TikTok videos, and YouTube Shorts. Optimized for platform algorithms. Created branded content calendars and delivered assets on schedule, managing client expectations and revision cycles professionally.

Education

Bachelor of Animation and Visual Effects at RM IT University
January 1, 2026 - January 1, 2028
Bachelor of Animation and Visual Effects at Melbourne University
January 11, 2030 - March 31, 2026
Master of Animation, Games and Interactivity at RMIT University
January 1, 2026 - January 1, 2028

Qualifications

Bachelor of Animation and Visual Effects
January 11, 2030 - March 14, 2026
Masters in Animation, Games and Interactivity
January 11, 2030 - March 14, 2026
Bachelor of Animation and Visual Effects
January 11, 2030 - March 31, 2026
Master of Animation, Games and Interactivity
January 1, 2026 - January 1, 2028

Industry Experience

Media & Entertainment, Software & Internet