Available to hire
Creative game narrative and interactive director focused on immersive, story-driven worlds. Dedicated to cross-team collaboration and crafting cohesive lore, dialogue, and player-facing narrative systems.
Experienced in narrative design, creative direction, and production process leadership across indie and studio releases, including branching story frameworks, localization support, voice direction, and comprehensive worldbuilding for gameplay.
Experience Level
Language
English
Fluent
French
Intermediate
Japanese
Beginner
Work Experience
Game Director & Narrative Designer at Zugalu Entertainment
February 1, 2025 - October 1, 2025Led narrative design and game direction for a new Zugalu title, focusing on a slice-of-life “grim-sim” where players become the town’s blacksmith and must uncover a curse threatening the town while maintaining business operations. Established and maintained creative vision across teams from pre-production through launch. Facilitated cross-disciplinary communication for cohesive vision and style, provided feedback and decisions across project needs, and reviewed budget/timelines with leadership while managing scope/time constraints. Defined requirements and deadlines to meet objectives with minimal crunch. Developed world, lore, characters, and dialogue to create an engaging immersive experience.
Narrative Consultant (Freelance) at Insanity CORR Ltd
September 1, 2023 - January 31, 2024Worked with Insanity CORR’s team to review the current state of their project’s narrative. Analyzed documentation and pitch materials to identify inconsistencies, potential flaws, and missing data. Met with project leads to discuss findings and explore narrative potential, focusing on logic gaps and story/character potential. Provided additional insight and review for proposed additions/changes to original drafts. Produced documentation with critical analysis and detailed feedback.
Narrative Designer & Interactive Director at Zugalu Entertainment
January 1, 2021 - November 30, 2024Owned narrative design and interactive direction for Zugalu’s first major release, “Thrive: Heavy Lies the Crown,” a medieval fantasy city-builder where narrative is a core pillar. Collaborated with CEO/Creative Director on themes and world lore; ensured narrative cohesion across design, development, outsourced sound (Studio 13), and art. Built a complex branching narrative system enabling branching arcs, story depth, and difficult player choices. Created distinct characters with player-character history and internal thoughts, plus tailored NPC attributes and desires. Wrote/composed dialogue, text, trailer scripts (pre-publishing), devlogs, and website copy related to lore/world. Guided voice actors during recording sessions (pre-publishing). Supported community content and assisted leadership with presentations/proposals. Managed localization for six languages via communication and in-game text review with a third-party translation team (keyword-based).
Education
Bachelor of Arts (B.A.) Honours with Distinction at Carleton University
September 1, 2012 - June 30, 2016Qualifications
CGPA: 10.28
January 11, 2030 - August 19, 2026Industry Experience
Gaming, Media & Entertainment, Professional Services
Experience Level
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