I’m a creative and versatile Narrative Designer with over 10 years of experience shaping compelling stories for casual and mobile games. I craft immersive storylines, engaging dialogues, and memorable characters, collaborating closely with designers, artists, and producers to weave narrative into gameplay. Based in Kyiv, I’m fluent in English and have strong experience in localization and cross‑discipline collaboration. I love structuring narratives, pacing, and lore, and I’m always eager to take on new challenges and opportunities, including relocation for the right project.

Kateryna Tarkatova

I’m a creative and versatile Narrative Designer with over 10 years of experience shaping compelling stories for casual and mobile games. I craft immersive storylines, engaging dialogues, and memorable characters, collaborating closely with designers, artists, and producers to weave narrative into gameplay. Based in Kyiv, I’m fluent in English and have strong experience in localization and cross‑discipline collaboration. I love structuring narratives, pacing, and lore, and I’m always eager to take on new challenges and opportunities, including relocation for the right project.

Available to hire

I’m a creative and versatile Narrative Designer with over 10 years of experience shaping compelling stories for casual and mobile games. I craft immersive storylines, engaging dialogues, and memorable characters, collaborating closely with designers, artists, and producers to weave narrative into gameplay.

Based in Kyiv, I’m fluent in English and have strong experience in localization and cross‑discipline collaboration. I love structuring narratives, pacing, and lore, and I’m always eager to take on new challenges and opportunities, including relocation for the right project.

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Language

English
Fluent
Russian
Fluent

Work Experience

Narrative Designer at Boolat Play
October 1, 2020 - May 1, 2025
Designed storylines, character arcs, and in-game texts for casual and mobile projects. Created interactive dialogues and quest narratives enhancing player engagement. Developed lore for settings, monsters, and factions. Collaborated closely with game designers and artists to integrate story with gameplay. Wrote and maintained clear documentation for narrative assets.
Level Designer at Boolat Games
June 1, 2018 - October 1, 2020
Designed and implemented game levels consistent with narrative flow. Assisted with localization and adaptation of story content. Contributed to narrative concepts and quest design.
Project Manager at Wonderland
June 1, 2017 - June 1, 2018
Coordinated development processes and cross-department communication. Planned resources, maintained schedules, and ensured timely project delivery.
Game Designer at 4Friends Games
July 1, 2016 - November 1, 2016
Created story concepts, gameplay flow, and mini-game prototypes. Wrote GDDs, dialogues, and in-game strings (English and Russian).
Game Designer at GrandMA Studios
March 1, 2015 - June 1, 2016
Wrote concepts, dialogues, strings, and story-driven gameplay features. Designed hidden-object scenes and mini-games aligned with the narrative. Participated in playtesting and build reviews.
Game Designer at Win Interactive LLC
October 1, 2011 - June 1, 2014
Developed storylines, dialogues, and interactive narrative elements. Created documentation (concepts, strings, GDDs). Coordinated narrative implementation and tested builds.

Education

Master’s Degree in Journalism (TV Journalism) at Kyiv International University
January 1, 2004 - January 1, 2010
Master’s Degree in Journalism (TV Journalism) at Kyiv International University
January 1, 2004 - December 31, 2010
Master’s Degree in Journalism (TV Journalism) at Kyiv International University
January 1, 2004 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet